[QB/QBX] Khaizerdn Plantation

:pushpin: [QB/QBX] Plantation

A fully configurable farming system that lets players plant, water, grow, and harvest crops. Supports durability-based tools, growth stages, farm zones, and customizable rewards for every seed type.


:sparkles: Features

The following list are all the things that you can configure:

:seedling: Plant System

  • :herb: Max Player Plants – Maximum number of plants a player can grow.
  • :droplet: Water Time – Time (in seconds) needed to water a plant.
  • :zap: Water Boost – Growth time reduction (in seconds) when watered.
  • :eyes: Render Distance – Distance at which plants are visible.
  • :dart: Target Distance – Interaction distance for plants.
  • :straight_ruler: Planting Distance – Maximum distance allowed when planting.
  • :stopwatch: Planting Delay – Delay (in seconds) between planting actions.

:hammer_and_wrench: Required Tools

  • :seedling: Planting Tool – Item needed to plant seeds.
  • :ear_of_rice: Harvesting Tool – Item needed to harvest plants.
  • :sweat_drops: Watering Tool – Item required to water plants.
  • :hammer: Destroy Tool – Item used to remove plants.

:wrench: Durability System

  • :seedling: Planting Cost – Durability loss per planting.
  • :ear_of_rice: Harvest Cost – Durability loss per harvest.
  • :hammer: Destroy Cost – Durability loss per plant destroyed.
  • :sweat_drops: Watering Cost – Durability loss per watering.

:world_map: Farm Zones

  • :construction_worker_man: Job – Set allowed job. Can be enabled or disabled.
  • :seedling: Seeds Allowed – Limit which seeds is allowed.
  • :round_pushpin: Blip – Toggle visibility, name, sprite, color, scale, and location.
  • :spiral_notepad: Zone Points – Polygon coordinates defining the farm area.

:ear_of_rice: Seed Features

  • :hourglass_flowing_sand: Grow Time – Time for seed to fully grow.
  • :hammer_and_pick: Durability Cost – Tool durability lost per interaction.
  • :dart: Proximity – Interaction distance from plant.
  • :potted_plant: Decoration – Cosmetic only, no rewards.
  • :triangular_ruler: Position – Offset adjustments for placement/preview.
  • :seedling: Stages – Growth stages with different models.
  • :gift: Rewards – Items gained when harvested.
  • :earth_africa: Materials – Allowed surfaces for planting (e.g., dirt, grass).

:movie_camera: Preview Video


:gift: Get Here

  • :link: Tebex
  • :sparkles: Freebie: ox_lib β€œweb” folder (Redesigned UI by khaizerdn – shown in the video)

This works best with Mrs. BzZz’s growing props, which I’m currently using. Thanks Mrs. BzZz! Your props are absolutely amazing! Some growing props are free get it in the link below : )


Code is accessible No
Subscription-based No
Lines (approximately) ~1800
Requirements & dependencies QB/QBX, oxmysql, ox_lib, ox_target, ox_inventory
Support Yes
3 Likes

This works best with Mrs. BzZz’s growing props, which I’m currently using. Thanks Mrs. BzZz! Your props are absolutely amazing!

Some growing props are free get it here : )
https://bzzz.tebex.io/category/growing

1 Like

Hey. It looks incredible nice. I am interesting but I want to know if it can be job locked. :innocent::sob:

Currently doesn’t have that feature, but I’ll update it later/soon to have that option :blush:

Is there a support discord? Or would you like questions here?

You can ask your questions here :blush:

Nice and thanks for the credit. I’m definitely planning an update for these old free props soon and I’ll also add some more growing free props with better quality :smiley:

1 Like

Update 08/30/2025

:world_map: Farm Zones

  • :construction_worker_man: Job – Set allowed job. Can be enabled or disabled.
  • :seedling: Seeds Allowed – Limit which seeds is allowed.

I also add some of my own images of the items so you do not need to create :blush:

Is it the handshovel or the seed that is supposed to be used to plant something? Because neither are producing a menu.
When setting up the farm area, does the Z coordinate matter?

Is it the handshovel or the seed that is supposed to be used to plant something? Because neither are producing a menu.

  • Use the handshovel or the item that you assigned for planting in Config.RequiredItems

When setting up the farm area, does the Z coordinate matter?

  • Yes, you should include that. It should have to be vec3. It does not matter on planting, it will only allow in the ground with the correct material

I just now noticed that ox_inventory is listed as a dependency, if its hard coded to use that then that is probably my issue -_-

Check my message here on cfx, I’ve sent you the link to the exclusive Discord server where I can assist you further :smile:

:rotating_light: FLASH SALE – 50% OFF All Items! Ends Today!





Since many people requested my personal redesigned ox_lib UI, I’m now providing it as a freebie in my projects :blush: