[QB/QBX/ESX] Advanced Drug Selling 2.0


With confidence—and backed by the feedback of countless satisfied customers—I can say this is the best and most unique drug-selling script on the market. I’ve spent dozens of hours perfecting every detail, introducing exciting new mechanics, and reimagining ways to sell drugs beyond the typical corner-selling approach. I’m truly proud of this script.

Youtube Preview: https://www.youtube.com/watch?v=vhfmv4Wj1_Y

:shopping_cart: You can purchase this script here: :shopping_cart:

Source: Premium FiveM Scripts for ESX, QBCore & QBox :bow_and_arrow:
Escrowed: Premium FiveM Scripts for ESX, QBCore & QBox :bow_and_arrow:

Features

:white_check_mark: Compatibility
This script is compatible with all popular frameworks, including QBCore, QBox, and ESX. It also integrates seamlessly and automatically with nearly every popular FiveM inventory system—whether you’re using qb-inventory, its forks like ps-inventory and lj-inventory, or other options such as core-inventory, qs-inventory, codem-inventory or ox_inventory. I’ve got you covered!

:zap: Peak Performance
Designed to deliver smooth, responsive gameplay with minimal latency on both client and server sides, regardless of server size. This script has been extensively benchmarked on servers with over 200 concurrent players, showing not even a noticeable impact on performance, ensuring a seamless experience for everyone.

:compass: Adaptable Drug Sales System
Engage in zone-based corner selling, where each zone has its own unique set of drugs that can be sold. Drug prices and quantities are randomized within configurable bounds, ensuring a dynamic, ever-changing market. Adjust your strategy based on each zone’s characteristics to maximize profits. Zones can also be disabled, making drug sales globally accessible across all areas and giving players the freedom to sell anywhere on the map.

:rotating_light: Minimum Police Requirement & Cooldowns
Ensure adequate police presence, as each zone has specific police requirements to start corner selling. Each zone also has its own cooldown system—frequent sales by a player will trigger a personal cooldown. A global cooldown can also be activated if enough people trade in a single zone, temporarily making that zone unavailable.

:star: Reputation and Leveling System
Gain XP from successful sales, encounters and deliveries to level up and enhance your reputation. Higher reputation levels unlock better rewards, price boosts, and more favorable conditions for drug dealing, such as decreased chances of being robbed or alerting the police. The script allows for unlimited levels, each with unique benefits.

:handshake: Bulk Sale Encounters
Players can engage in bulk sale encounters where NPCs, after a successful sale, offer to buy large quantities of drugs in a single transaction. To complete the deal, players must meet the NPC at a randomly chosen location. These encounters are triggered based on player level and come with unique rewards and increased payouts, providing a lucrative opportunity for experienced dealers.

:briefcase: Delivery Missions
Once players reach a certain level, they can take on delivery missions where they transport drugs to multiple stops along a single route. There are three types of deliveries: small, medium, and large, each offering unique XP rewards, payouts, different area/locations, and varying route lengths.

:warning: Robberies
Transactions come with the risk of robbery, where the buyer may attempt to flee with your drugs. Chase them down and incapacitate them to retrieve your stolen goods, adding excitement and challenge to your dealings!

:dollar: Money Laundering
Players can launder dirty money if they possess specific items, using a chance-based system where dirty money is exchanged for clean cash. High-level players enjoy added benefits like reduced laundering taxes and improved success rates. The system supports various dirty money types, including ‘markedbills’ with metadata ‘worth’ (in qb-core), as well as ‘markedbills,’ ‘rolls,’ and ‘bands’ with configurable values, plus a 1:1 item-to-money conversion (e.g., ‘black_money’ = $1).

:mag: Extensive Interaction Checks
Sophisticated checks ensure players can only interact with the peds you intend them to. From verifying if a ped is frozen or dead to providing a customizable blacklist for specific ped models, every interaction is controlled and purposeful.

:loudspeaker: Integrated Police Alert System:
Compatible with ps-dispatch, cd_dispatch, core-dispatch, linden_outlawalert, and qs-dispatch. The script automatically detects and integrates your dispatch script. If you have none of the aformentioned dispatches, you can very easily implement your own in the config!

:globe_with_meridians: Language Localization
Locales are available for easy language swapping, with support for English, German, French, Spanish, and Arabic. More languages can be easily added.

:gear: Highly Configurable
Includes detailed configuration settings to customize and adapt the script to your server’s specific requirements.

There’s so much more to experience—and even more exciting features on the way! Read more on my website.

Some screenshots, because apparently 5887 characters and a preview video isn’t enough:

Requirements

Code is accessible Source Available
Subscription-based No
Lines (approximately) roughly 2500
Requirements Listed above
Support Yes
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