Embark on a daring adventure in the Drug Dealing Simulation. Your mission is to navigate through various zones, each with its own set of challenges and rewards, sell drugs, launder money, and climb the ranks in the underworld. With dynamic interactions, police involvement, and a robust leveling system, this script offers a thrilling and immersive experience for players seeking excitement and profit in the criminal underworld.
If you are utilizing either qs-inventory or ox_inventory, the script will automatically recognize and support them without requiring any effort on your part. It’s important to note that these inventories are NOT dependencies; if neither is detected, the script will default to using standard framework functions.
SHOWCASE
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FEATURES
- Minimum Police Requirement & Cooldowns: Ensure adequate police presence, as each zone has its own specific police requirements to start corner selling. Each zone also has its own cooldown system, where frequent sales by a player will trigger a personal cooldown. Additionally, a global cooldown can be activated if enough people trade in a single zone, making that zone temporarily unavailable.
- Zone Based Drug Selling: Engage in zone-based corner selling where each zone has its own unique set of drugs that can be sold. Drug prices and quantities are randomized within configurable bounds and are again unique to that zone, ensuring a dynamic and ever-changing market. Adjust your strategy based on the specific zone’s characteristics to maximize your profits.
- Reputation and Leveling System: Gain XP from successful sales and progress through levels that improve your reputation. Higher reputation levels offer better rewards, more favourable drug dealing conditions and affect interactions with buyers, adding depth to the gameplay.
- Money Laundering: Players have the option to launder dirty money if they possess specific items. By using a chance-based system, they can exchange dirty money for clean cash. Various items can be laundered, higher-level players benefit from a plethora of benefits including reduced taxes on laundered money and increased chances of laundering.
- Supported Dirty Money Types: ‘markedbills’ with metadata ‘worth’ (e.g., in qb-core), ‘markedbills’, ‘rolls’, and ‘bands’, each with configurable values in the config and lastly a 1:1 item-to-money conversion (e.g., one ‘black_money’ = $1).
- Robbery Handling: Risk of being robbed during transactions, where the buyer may attempt to flee with your drugs. You’ll need to chase down and incapacitate them to retrieve your stolen goods, adding a thrilling and immersive challenge to your dealings!
- Blacklist for Specific Peds: Certain pedestrian models are blacklisted from interactions for realism.
- Integrated Police Alert: Seamlessly compatible with ps-dispatch, cd_dispatch, core-dispatch, linden_outlawalert, and qs-dispatch. Your dispatch system will be automatically detected and used right out of the box! If you don’t have any of the aforementioned dispatches, you can very easily integrate your own!
- Language Localization: Locales available for easy language swapping. English, German, French, Spanish & Arabic currently available, you can easily add more!
- Highly Configurable: Detailed configuration settings to adapt the script to your requirements.
- Performance Optimization: Minimal latency with optimized code for smooth performance. (MS range: 0.00 - 0.01).
DEPENDENCIES
- qb-core / qbx_core or es_extended (All Versions 1.3+)
- qb-target / q-target / ox_target
- ox_lib & sd_lib
CONFIG PREVIEW
Purchase Here:
Source: https://fivem.samueldev.shop/package/6292824
Escrowed: https://fivem.samueldev.shop/package/6295308
Code is accessible | Yes or No |
Subscription-based | No |
Lines (approximately) | Roughly 1000 (excl. configs) |
Requirements | Listed Above |
Support | Yes |
(For releases without code the not applicable fields can be written as N/A)