Overview
- A UFO spawns in the sky and begins abducting players.
- Players can take control of the alien ship and operate its systems.
- Experiment, abduct, and reward your players.
- Only one event can run at a time, keeping each invasion a unique occurrence.
How It Works
Starting the Event:
- Admins can trigger it manually using
/ufo. - Players can activate it using the alien_orb item.
Spoilers:
👽 UFO Beam Preview

🛸 Inside the UFO

Alien Role:
- Pilot the UFO anywhere across the map.
- Use the tractor beam to capture victims.
- Bring abductees into the interior hub for experimentation.
- Run skill-check minigames using alien tools to perform “research.”
- Release abductees when you’re done with them.
Player Experience:
- Get beamed up into the UFO mid-event.
- Interact inside the custom alien interior.
- Take part in alien experiment sequences for rewards.
- Earn event tokens and unlock rare loot.
- Protect yourself with the Tin Foil Hat item to avoid abduction!
Key Features
Flyable UFO with realistic tractor beam effects
Alien interior hub with interactive experiment zones
Skill-check experiment system for alien research
5 unique alien tools (Scalpel, Probe, Hemostat, Bonesaw, Nanites)
Abductee management system with release functions
Configurable token rewards & loot tables
Tin Foil Hat protection item
Fully configurable event shop and settings
Compatibility & Technical Info
Frameworks: QBCore, QBox, ESX
Dependency: community_bridge
Includes:
- Custom 3D models
- UI assets
- Config examples
Requirements
- A running FiveM server
- Installed
community_bridgeresource - Supported framework (QBCore, QBox, or ESX)
- Compatible inventory & target system
Purchase & More Info
Tebex: https://mrcscripts.tebex.io/package/7095960]
Support: ☣MRC☣
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | >5000 |
| Requirements | qbcore / qbox / esx + community_bridge |
| Support | Yes |