[QB] [PAID] Towing | Realistic & Immersive Towing System | NPC Missions | Player To Player Tow Jobs


Overview :world_map:

Take your towing roleplay to the next level. A fully modular, immersive, and realistic system that supports both job-based and public use towing operations.

Whether players are rescuing stranded vehicles for other players or hauling broken cars for NPCs, this script delivers a polished and dynamic towing experience. Server owners can tailor every aspect of the experience from tow vehicle setups to billing, NPC jobs, cooldowns and more.


Features :star:

:white_check_mark: Modular Tow Locations

  • Fully configurable tow points with props, blips, spawn coords, job restrictions, and tow vehicle options.
  • Add as many custom locations and vehicles as needed.
  • Attachable ramps and adjustable per vehicle.
  • Blacklist support for specific vehicle models you dont want to be towable.

:toolbox: Trailer Support

  • Define towable trailers using custom ramp settings and vehicle blacklists.
  • Supports realistic flatbed-style trailers for immersive RP hauling.

:telephone_receiver: Player Tow Request System

  • Civilians can call for a tow using /requesttow.
  • Tow drivers get alerts with GPS.
  • /towaccept shows active calls.

:construction_worker_man: NPC Towing Missions

  • Earn cash from NPC missions.
  • Tow the vehicle to the correct location and deliver it successfully.
  • Configurable payment amounts, destinations etc

:moneybag: Towing Billing System

  • Send interactive bills to customers with /towbilling.
  • Choose whether funds go to player or society account with optional commission.
  • Confirmation validation for the bill.

:receipt: Player Commands

  • /requesttow – civilians request a tow
  • /towrequests – tow drivers see available jobs
  • /towbilling – bill customers for services
  • /npctowing and /cancelnpctowing – toggle NPC missions

:test_tube: Developer & Debug Tools

  • Toggle debug mode for zone and event prints
  • Modular structure for simple expansion
  • Toggleable logging system using fm-logs or Discord webhook

Documentation :scroll:

Extensive documentation for this resource can be found on GitBook


Preview Video :camera:

  • Watch on YouTube
  • Don’t forget to like and subscribe please :pray: :heart_eyes:

Or watch below :wink:


Purchase via Tebex :arrow_backward:

Screenshots :camera:


Supported Scripts :handshake:

Notifications :speech_balloon:

  • qb-core notify✅
  • okokNotify✅
  • mythic_notify✅
  • ox_lib✅
  • wasabi-notify :white_check_mark:
  • lation_UI notify :white_check_mark:

Targets :dart:

  • qb-target✅
  • ox_target✅

Inventories :package:

  • qb-inventory✅
  • ox_inventory✅

Banking :moneybag:

  • qb-banking✅
  • okokBanking✅
  • renewed-banking✅
  • wasabi_banking✅
  • tgg_banking✅
  • fd_banking✅

Keys :key:

  • qb-vehiclekeys :white_check_mark:
  • cd_garage :white_check_mark:
  • okokgarage :white_check_mark:
  • qs-vehiclekeys :white_check_mark:
  • jacksam-vehiclekeys :white_check_mark:
  • wasabi-carlock✅

Fuel :fuelpump:

  • LegacyFuel✅
  • ps-fuel✅
  • cdn_fuel✅
  • okokGasStation✅
  • renewed-fuel✅
  • rcore_fuel✅

Dependencies❗


Code is accessible Yes/ Open Source
Subscription-based No
Lines (approximately) 1500+
Requirements qb-core, ox_lib, qb-target, qb-inventory, qb-vehiclekeys, qb-banking, legacyfuel
Support Yes
2 Likes

Script Update

Version 1.0.1

  • Added support for wasabi-notify and lation_UI notify
  • Added support for wasabi_carlock
  • Split towing locations, trailers and npc missions into their own respective files
  • Added config option for the NPC mission wait timer
  • Slightly increased zone sizes for NPC missions
  • Removed support for all quasar resources