[QB] [PAID] Moonshine Production

lusty94_moonshine


Preview Video

Purchase via Tebex


Features

  • Collect various crops to make moonshine and different flavours

  • Pick barley, corn, oranges and apples and combine with yeast, water, a demijohn and other flavours to make moonshine

  • sell your delicious moonshine to the buyer for cash

  • configurable random spawn locations and ped models for the moonshine buyer

  • configurable chance for the buyer to dislike your product when selling moonshine, give you 50% less money and call the cops on you!

  • placeable still for players to create products anywhere they like

  • inbuilt consumables for drinking moonshine with effects

  • inbuilt XP system which allows players to increase their moonshine production

  • extensive config file to make multiple edits for your server

  • NOTE: CROPS ARE SET ON CAYO PERICO - IF YOU DON’T USE THE CAYO MAP JUST MOVE THE COORDS IN THE CONFIG FILE.


Supported Scripts

Notifications

  • qb-notify
  • okokNotify
  • mythic_notify
  • ox_lib notify

Menus

  • ox_lib

Targets

  • qb-target
  • ox_target

Inventories

  • qb-inventory
  • ox_inventory

Police

  • qb-policejob
  • ps-dispatch

Dependencies


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Script Bundles

Free Scripts

Code is accessible Yes/ OPEN SOURCE
Subscription-based No
Lines (approximately) 1800+
Requirements qb-core, qb-target, qb-inventory, qb-policejob, ox_lib
Support Yes
2 Likes

Script Update

Version 2.0.0

  • various QOL improvements and features
  • added item requirements to target objects in config file - basket for fruit and a scythe for crops
  • removed blips for individual objects that are spawned and added single blip zones for better performance
  • added respawn timer for crops - crops now respawn automatically every 30 minutes by default
  • Added config.animations for easier configuration
  • Added config.language for custom translations
  • improved / added various callbacks for item checks and amounts to aid in security and prevent exploits and abuse
  • Improved math formula for harvesting and processing chances
  • Changed police trigger chance from selling to processing, if the still explodes due to a failed batch there is a chance for police to be alerted
  • Improved method for placing still and added config options for prop model and target features
  • Various improvements to processing moonshine ingredients and moonshine drinks
  • Improved lock inventory function
  • Improved resource stopping, starting and playerLoaded events
  • Updated readme file and included new items

Script Update

Version 2.0.1

  • Added direct support for latest qb-inventory methods removing the use of Player.Functions.Add/Remove Items
  • Updated README file and included item list for ox_inventory
  • Changed processing moonshine products to an input amount to allow players to make multiple batches of products
  • Added still explosion chance to Config.Chances
  • Improved blips for plants and are now removed once interacted with
  • Added some entries to Config.Language for required inputs
  • Improved harvesting cooldown for fruit trees
  • Improved placing still event
  • Added toggle option for moonshine seller blip
  • Added item images to menu
  • Improved how items are given and removed for better performance and increased security
  • Imrpoved XP functions and return amounts to reduce code
  • Various other QOL features and improvements
  • Removed qb-menu support as ox_lib has more features