[QB] [PAID] m-Farming V2 - Custom Props - Level System and more!

:pushpin: Useful links

Preview: Click Here

Buy: Click Here

Documentation Click Here

:pushpin: About

  • A farming script with 7 harvest options, Barley, Hops, Cornstalk,Tobacco, Apples, Ham and Milk. Harvests are done through a hoe, and this can be improved by levels to have better rewards. After the harvests, they will have to pack the items in order to sell them. With packaged tobacco you can exchange for cigarettes that will relieve your stress.

:pushpin: Features

  • Highly optimized script to always be in 0.00ms.
  • Level System
  • Various animations and interactions
  • Anti-trigger protection.
  • Webhooks
  • All costumizable
  • 7 Farms ( Barley, Cornstalk, Hops, Tobacco , Apple, Milk and Ham )
  • Possibility to make cigarettes with tobacco
  • Cigarettes will relieve stress
  • Some NPCs random on farms to generate rp
  • The file was created: c_utils.lua with several possible customizations, notifications, menus, targets.
  • All drops can be configured by you, item and quantity.
  • Added possibility to add your own level system, with scripts such as: mz_skills or core_skills.
  • Support for notifications: QBCore | okok | mythic or other.
  • Toggle on/off chance for hoe break.
  • Option to enable/disable the minigame.

:pushpin: Config

Config = {}

Config.Settings = {
    Core = "qb-core", -- Your core folder name "qb-core"
    Target = "qb-target", -- Your target/third eye folder name "qb-target"
    Menu = "qb-menu", -- Your menu folder name "qb-menu"
    CoreSkils = false, -- If you use core_skills change on server/s_utils with triggers
    Notify = "QBCore", -- Change your notify here "QBCore" | "okok" | "mythic"
    InvLink = "qb-inventory/html/images/", -- Inventory directory for your images
    Webhook = "", -- Your webhook to logs when players selling
    BreakHoe = false, -- Here is to enable / disable the possibility for the hoe break
    Chance = 10, -- Chance for the hoe break
    Minigame = { -- https://github.com/Project-Sloth/ps-ui
        EnableMG = false, -- Enable minigame?
        NumberOfCircles = 2, -- Number of circles ps-ui
        MS = 20, -- Time to complete MS
    }
}


-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•—β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•¦β•β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β–‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•¦β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•
-- β•šβ•β•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β•β•šβ•β•β•šβ•β•β–‘β–‘β–‘β–‘β–‘β•šβ•β•β•β•β•β•β–‘

-- Here is where you can change the blips, names, color or add more blips if you want
Config.Blips = {
    [1] = {enable = true, x = 2028.45, y = 4977.48, z = 41.02, sprite = 86, display = 4, scale = 0.8, colour = 5,  name = "Farmer"},
    [2] = {enable = true, x = 2071.21, y = 4916.05, z = 41.02, sprite = 253, display = 4, scale = 0.8, colour = 5,  name = "Barley Farm"},
    [3] = {enable = true, x = 2044.33, y = 4943.1,  z = 41.09, sprite = 253, display = 4, scale = 0.8, colour = 46, name = "Cornstalk Farm"},
    [4] = {enable = true, x = 2005.55, y = 4904.06, z = 42.89, sprite = 253, display = 4, scale = 0.8, colour = 52, name = "Hops Farm"},
    [5] = {enable = true, x = 2032.11, y = 4877.65, z = 42.88, sprite = 253, display = 4, scale = 0.8, colour = 56, name = "Tobacco Farm"},
}


-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•”β•β•β•β•β–‘β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•
-- β•šβ•β•β–‘β–‘β–‘β–‘β–‘β•šβ•β•β•β•β•β•β•β•šβ•β•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β–‘
Config.EnablePeds = true -- If true, some NPC's will appear on the farm harvesting ( Just to generate more rp )
Config.Animation = "world_human_gardener_plant" -- Animation for random peds that will spawn
Config.Peds = {
    [1] = {type = 4, hash = GetHashKey("a_m_m_farmer_01"), x = 2028.68,  y = 4977.97,  z = 40.10, h = 180.07},
    -- You can add more peds if you want undder this line
}

-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•”β–ˆβ–ˆβ–ˆβ–ˆβ•”β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β•šβ•β•β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•
-- β•šβ•β•β–‘β–‘β–‘β–‘β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β–‘β–‘β–‘β•šβ•β•β•šβ•β•β•β•β•β•β–‘

Config.Farms = {
    Barley = {
        Location = vector3(2071.21, 4916.05, 41.02), -- Location where props will spawn
        Prop = "prop_bzzz_gardenpack_barley001", -- Name of the prop [ https://bzzz.tebex.io/package/4887579 ]
        SpawnedProps = 10, -- Number of plants that will spawn
        Distance = 25, -- Distance of player to render the plants
        Collecting = 5000, -- Progressbar time to harvest the plant
        Animation = "world_human_gardener_plant", -- Animation when harvesting the plant
    },
    Cornstalk = {
        Location = vector3(2044.33, 4943.1, 41.09), -- Location where props will spawn
        Prop = "prop_bzzz_gardenpack_cornstalk001", -- Name of the prop [ https://bzzz.tebex.io/package/4887579 ]
        SpawnedProps = 10, -- Number of plants that will spawn
        Distance = 25, -- Distance of player to render the plants
        Collecting = 5000, -- Progressbar time to harvest the plant
        Animation = "world_human_gardener_plant", -- Animation when harvesting the plant
    },
    Hops = {
        Location = vector3(2005.55, 4904.06, 42.89), -- Location where props will spawn
        Prop = "prop_bzzz_gardenpack_hops001", -- Name of the prop [ https://bzzz.tebex.io/package/4887579 ]
        SpawnedProps = 10, -- Number of plants that will spawn
        Distance = 25, -- Distance of player to render the plants
        Collecting = 5000, -- Progressbar time to harvest the plant
        Animation = "world_human_gardener_plant", -- Animation when harvesting the plant
    },
    Tobacco = {
        Location = vector3(2032.11, 4877.65, 42.88), -- Location where props will spawn
        Prop = "prop_bzzz_gardenpack_tabacco001", -- Name of the prop [ https://bzzz.tebex.io/package/4887579 ]
        SpawnedProps = 10, -- Number of plants that will spawn
        Distance = 25, -- Distance of player to render the plants
        Collecting = 5000, -- Progressbar time to harvest the plant
        Animation = "world_human_gardener_plant", -- Animation when harvesting the plant
    },
    Apple = {
        Location = vector3(1960.22, 4953.2, 43.44), -- Location where props will spawn
        Prop = "bzzz_tree_apple_a", -- Name of the prop [ https://bzzz.tebex.io/package/5422602 ]
        SpawnedProps = 10, -- Number of plants that will spawn
        Distance = 25, -- Distance of player to render the plants
        Collecting = 5000, -- Progressbar time to harvest the plant
        animDict = "amb@prop_human_movie_bulb@idle_a", -- Animation when harvesting the plant
        anim = "idle_a" -- Animation when harvesting the plant
    },
    Cow = {
        Location = vector3(2155.42, 4964.62, 40.48), -- Location where animals will spawn
        Animal = "a_c_cow", -- Name of animal
        Collecting = 5000, -- Progressbar time to collecting milk from cow
        animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@", -- Animation when collecting milk from cow
        anim = "machinic_loop_mechandplayer", -- Animation when collecting milk from cow
    },
    Pig = {
        Location = vector3(2143.08, 4975.38, 41.49), -- Location where animals will spawn
        Animal = "a_c_pig", -- Name of animal
        Collecting = 5000, -- Progressbar time to collecting ham from pig
        Animation = "machinic_loop_mechandplayer", -- -- Animation when collecting ham from pig
        animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@", -- Animation collecting ham from pig
        anim = "machinic_loop_mechandplayer", -- Animation when harvesting the plant
    },
}


-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘    β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—    β–ˆβ–ˆβ•”β•β•β•β•β•β•šβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•”β•β•β•β•β•β•šβ•β•β–ˆβ–ˆβ•”β•β•β•β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ•‘
-- β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•    β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ–ˆβ–ˆβ•”β–ˆβ–ˆβ•‘
-- β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β–‘    β–‘β•šβ•β•β•β–ˆβ–ˆβ•—β–‘β–‘β•šβ–ˆβ–ˆβ•”β•β–‘β–‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘    β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β•šβ•β•β–‘β–ˆβ–ˆβ•‘
-- β•šβ•β•β•β•β•β•β–‘β•šβ•β•β–‘β–‘β•šβ•β•β–‘β•šβ•β•β•β•β•β–‘β•šβ•β•β–‘β–‘β–‘β–‘β–‘    β•šβ•β•β•β•β•β•β–‘β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β•β•β•β•β–‘β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β•β•β•β•β•β•šβ•β•β–‘β–‘β–‘β–‘β–‘β•šβ•β•

Config.LevelSystem = {
    level1 = { min = 1, max = 2 }, -- Hoe level 1
    level2 = { min = 2, max = 3 }, -- Hoe level 2
    level3 = { min = 3, max = 4 }, -- Hoe level 3
    level4 = { min = 4, max = 5 }, -- Hoe level 4
    level5 = { min = 5, max = 6 }, -- Hoe level 5 
}

Config.Drops = {
	Barley = { -- List of items received when harvesting  a Barley Plant
        "barley",
    },
    Cornstalk = { -- List of items received when harvesting a Cornstalk Plant
        "cornstalk",
    },
    Hops = { -- List of items received when harvesting A Hopes Plant
        "hops",
    },
    Tobacco = { -- List of items received when harvesting a Tobacco Plant
        "tobacco",
    },
    Apple = { -- List of items received when harvesting Trees
        "apple",
    },
    Cow = { -- List of items received from cows
        "milk",
    },
    Pig = { -- List of items received from pigs
        "ham",
    },
}

-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β•šβ•β•β–ˆβ–ˆβ•”β•β•β•
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘
-- β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β•šβ–ˆβ–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘
-- β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β•β•β•β•β•β•šβ•β•β–‘β–‘β•šβ•β•β•β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘

Config.Rent = {
    Model = "tractor2", -- Model of vehicle being spawned
	Trailer = "baletrailer", -- Model of trailer being spawned
    Plate = "FARM", -- Plate of the vehicle being spawned
    Location = vector4(2028.93, 4970.06, 41.31, 133.69), -- Location to spawn the vehicle
	LocationTrailer = vector4(2033.54, 4974.45, 41.09, 131.43), -- Location to spawn the trailer (Spawns on the vehicle)
    Delete = vector4(2031.16, 4972.44, 41.14, 310.66), -- Location to return / delete the truck
    Keys = "vehiclekeys:client:SetOwner", -- Your trigger to give vehicle keys to players
    Fuel = "LegacyFuel", -- Your export trigger for fuel | "ps-fuel" , "cdn-fuel" , "LegacyFuel"
}

-- β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•—β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•β–‘
-- β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•—β–‘
-- β–‘β•šβ•β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β•šβ–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β•šβ–ˆβ–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•
-- β•šβ•β•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β•β•šβ•β•β•β•β•β•β•β•šβ•β•β•β•β•β•β•β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•β•β–‘β•šβ•β•β•β•β•β•β–‘

Config.Selling = {
	Location = vector3(1724.91, 4702.93, 42.52), -- Location to sell items and tickets
	Payment = {
		type = "cash", -- "cash" or "bank",
		amount = { min = 5, max = 10 } -- Each ticket
	},
    Items = { -- Thse are the items you can sell
        "barley_packaged",
        "cornstalk_packaged",
        "hops_packaged",
        "tobacco_packaged",
        "apple_packaged",
        "milk_packaged",
        "ham_packaged",
    },
}

-- β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•—β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β•β•β•
-- β–ˆβ–ˆβ•‘β–‘β–‘β•šβ•β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ–ˆβ–ˆβ•”β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•¦β•β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—
-- β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β•šβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β•šβ•β•β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•¦β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•
-- β–‘β•šβ•β•β•β•β•β–‘β–‘β•šβ•β•β•β•β•β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•β•šβ•β•β•β•β•β•β–‘β–‘β•šβ•β•β•β•β•β•β–‘β•šβ•β•β–‘β–‘β–‘β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β•β•šβ•β•β•β•β•β•β•β•šβ•β•β•β•β•β•β–‘

Config.Consumables = {
    Enable = true, -- Enable for the option to smoke a cigarette?
    Tobacco = {
        RelieveStress = {
            Enable = true, -- Enable so the cigarrete will relieve stress?
            Min = 2, -- Min quantity of stress relieved
            Max = 4  -- Max quantity of stress relieved
        },
        AnimOutCar = "smoke", -- Animation when you're smoking outside of a vehicle
        AnimInsideCar = "smoke3", -- Animation when you're smoking in a vehicle
    }
}

-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β•β•β•
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β•šβ•β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•”β•β•β•β•β–‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—β–‘β•šβ•β•β•β–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•
-- β•šβ•β•β–‘β–‘β–‘β–‘β–‘β•šβ•β•β–‘β–‘β•šβ•β•β–‘β•šβ•β•β•β•β•β–‘β–‘β•šβ•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β•β•šβ•β•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β–‘

Config.Process = {
    ["barley_packaged"] = { -- Code of the item that will be crafted
        hash = "barley_packaged", -- Code of the item that will be crafted
        label = "Packaged Barley", -- Name of the item that will be crafted
        materials = { -- Necessary materials
            [1] = { item = "barley",	amount = 5 },
        }
    },
    ["cornstalk_packaged"] = { -- Code of the item that will be crafted 
        hash = "cornstalk_packaged", -- Code of the item that will be crafted
        label = "Packaged Cornstalk", -- Name of the item that will be crafted
        materials = { -- Necessary materials
            [1] = { item = "cornstalk",    amount = 5 },
            -- You can add more items
        }
    },
    ["hops_packaged"] = { -- Code of the item that will be crafted 
        hash = "hops_packaged", -- Code of the item that will be crafted
        label = "Packaged Hops", -- Name of the item that will be crafted
        materials = { -- Necessary materials
            [1] = { item = "hops",    amount = 5 },
            -- You can add more items
        }
    },
    ["tobacco_packaged"] = { -- Code of the item that will be crafted 
        hash = "tobacco_packaged", -- Code of the item that will be crafted
        label = "Packaged Tobacco", -- Name of the item that will be crafted
        materials = { -- Necessary materials
            [1] = { item = "tobacco",    amount = 5 },
            -- You can add more items
        }
    },
    ["apple_packaged"] = { -- Code of the item that will be crafted 
        hash = "apple_packaged", -- Code of the item that will be crafted
        label = "Packaged Apple", -- Name of the item that will be crafted
        materials = { -- Necessary materials
            [1] = { item = "apple",    amount = 5 },
            -- You can add more items
        }
    },
    ["milk_packaged"] = { -- Code of the item that will be crafted 
        hash = "milk_packaged", -- Code of the item that will be crafted
        label = "Packaged Milk", -- Name of the item that will be crafted
        materials = { -- Necessary materials
            [1] = { item = "milk",    amount = 5 },
            -- You can add more items
        }
    },
    ["ham_packaged"] = { -- Code of the item that will be crafted 
        hash = "ham_packaged", -- Code of the item that will be crafted
        label = "Packaged Ham", -- Name of the item that will be crafted
        materials = { -- Necessary materials
            [1] = { item = "ham",    amount = 5 },
            -- You can add more items
        }
    },
}

-- β–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•β–‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β•β•β•
-- β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β–‘β–ˆβ–ˆβ•‘β–‘β–‘β•šβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—
-- β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•
-- β–‘β•šβ•β•β•β•β•β•β–‘β•šβ•β•β–‘β–‘β–‘β–‘β–‘β–‘β•šβ•β•β•β•β•β•β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β•β•šβ•β•β•β•β•β•β–‘

Config.Upgrades = {
    ["hoelevel2"] = {
        hash = "hoelevel2",
        label = "Hoe Level 2",
        materials = {
            [1] = { item = "hoelevel1",	amount = 1 },
			[2] = { item = "wood",	amount = 10 },
        }
    },
    ["hoelevel3"] = {
        hash = "hoelevel3",
        label = "Hoe Level 3",
        materials = {
            [1] = { item = "hoelevel2",	amount = 1 },
			[2] = { item = "wood",	amount = 20 },
        }
    },
	["hoelevel4"] = {
        hash = "hoelevel4",
        label = "Hoe Level 4",
        materials = {
            [1] = { item = "hoelevel3",	amount = 1 },
			[2] = { item = "wood",	amount = 30 },
        }
    },
	["hoelevel5"] = {
        hash = "hoelevel5",
        label = "Hoe Level 5",
        materials = {
            [1] = { item = "hoelevel4",	amount = 1 },
			[2] = { item = "wood",	amount = 40 },
        }
    },
}

-- β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•—β–‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ•”β•β•β•β•β•
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ–ˆβ–ˆβ•”β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β•šβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β•šβ•β•β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•
-- β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•β•β•šβ•β•β•šβ•β•β–‘β–‘β–‘β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β•β•β•β•β•β•šβ•β•β•β•β•β•β–‘

Config.Animals = {
    -- Cows
    [1] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2155.42, 4964.62, 40.48, 59.28)},
    [2] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2161.32, 4973.34, 40.35, 217.42)},
    [3] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2169.44, 4979.0, 40.31, 15.9)},
    [4] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2176.51, 4985.78, 41.32, 205.96)},
    [5] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2171.82, 4943.2, 41.27, 223.08)},
    [6] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2182.53, 4950.77, 41.4, 68.79)},
    [7] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2189.05, 4961.36, 41.27, 200.58)},
    [8] = {type = 4, hash = GetHashKey(Config.Farms.Cow.Animal), vector4 = vector4(2191.72, 4966.38, 41.27, 236.77)},

    -- Pigs
    [9] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2143.08, 4975.38, 41.49, 234.75)},
    [10] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2150.01, 4983.75, 41.42, 235.8)},
    [11] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2156.54, 4990.32, 41.34, 269.47)},
    [12] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2163.73, 4997.17, 41.29, 245.74)},
    [13] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2151.04, 5012.41, 41.36, 49.45)},
    [14] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2143.1, 5005.7, 41.34, 94.0)},
    [15] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2136.85, 4998.1, 41.42, 83.59)},
    [16] = {type = 4, hash = GetHashKey(Config.Farms.Pig.Animal), vector4 = vector4(2129.89, 4991.68, 41.42, 92.71)},
}

:pushpin: Dependencies:

Code is accessible No (Only config’s)
Subscription-based No
Lines (approximately) ~1000
Support Yes
5 Likes

will this be for esx also? :slight_smile:

1 Like

Hi ! Yes, i the next days :smiling_face_with_three_hearts:

1 Like

Great, unique farming script … makes farming immersive and viable. Bravo!

1 Like

Any plans on making a conversion to OX?

The conversion to OX probably not