[QB] KZA-HItman / Bounty Hunter Script

Hitman contract system for FiveM. Players accept jobs from a PED, eliminate a target, collect proof of death, and return for payment. Payouts can be cash, bank, or marked bills.

Features

  • Only Available for QB-Core
  • Target spawns with configurable health, accuracy, and weapon
  • Target PED is aggressive, will shoot if you’re to close.
  • Configurable cooldown system to prevent spam
  • Scaling payouts with step/cap system
  • Configurable payout type (cash, bank, or markedbills)
  • Dispatch: Lb-tablet supported, more will be added but you should still get shots fired.
  • SQL auto-creates on start, but file provided for manual setup if wanted.
  • Set up to only pay when killed with a firearm. Toggle option in the config.
  • Built-in level progression unlocks stronger weapons to go against and multi-target contracts,
  • Optional email notifications for milestone levels via LB-Phone or QB-Phone
  • Any suggestions or features you’d like to see? Let me know!

Setup

  • Place the folder in your resources
  • Edit config.lua to your liking!

Dependencies:
Needed: oxmysql
QB-Core: qb-core, qb-target or Standalone

Preview Here: https://youtu.be/X12OTq_NbSs

Screenshots



Purchase Here: https://kzascripts.tebex.io/package/7057814

Code is accessible No, Config Only
Subscription-based No
Lines (approximately) 500
Requirements QB-Core, Qb-Target
Support Yes
1 Like

KZA Hitman Update Notes:

  • More locations added.
  • Cooldowns for the next quest starts when you end the job, not when you started it
  • Blips sometimes not spawning & the PED being passive fixed
  • When talking to the PED, the order of accept/cancel/turn in should not change now.

KZA Hitman Update Notes:

  • Progression system added. Built-in level progression unlocks stronger weapons to go against and multi-target contracts
  • How many targets and what weapons are all configurable based on level.
  • Optional email notifications for milestone levels via LB-Phone or QB-Phone