Browns PocketBooks by Brown Development
Key Features:
- The PocketBook acts as a stash for storage
- When you use the PocketBook you will see the physical PocketBook prop in your hand, Unless it is removed from your inventory
- Whats put into the PocketBook storage will still be there even after server restart (saves in database)
- If you give players your PocketBook they can see whats in it
3 Types of PocketBooks (with props):
- Gucci Bag
- Teflar Bag
- Givenchy Bag
How Does It Work?
It allows players to buy pocketbook crafting materials from a shop then
take the materials to the pocketbook crafting location to craft pocketbooks
once crafted the player can then use the pocketbook which will open a stash
that the player can store items in. Each crafted pocketbook has its own unique
stash and is saved in the database so all items stored in each pocketbook will
be there even after a server restart.
When the pocketbook is used it will show the actual pocketbook prop in the players hand
however if the player drops the pocketbook it will then remove the pocketbook from the
players hand.
players can only use a pocketbook if they have one in their inventory however
if they have multiple pocketbooks in their inventory then they wont be able to use
any of the pocketbooks until they drop all pocketbooks except for the one they want to use
this was integrated into the script so players cant abuse the pocketbooks by using multiple
pocketbooks with each having their own separate stash giving the player and unlimited amount
of storage.
Purchase: Tebex
Preview: Youtube
Screenshot Of Config.Lua #1:
Screenshot Of Config.Lua #2:
Code is accessible | No (except for config.lua) |
Subscription-based | No |
Lines (approximately) | 2500 |
Requirements | QB or ESX |
Support | Yes |