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Features:
1. Shop Placement and Creation
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Players can place shops dynamically using props/models.
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Option to choose the shop name and prop from a menu.
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Zone checks: Shops can only be created in specific areas defined in
Config.Zones. -
Prevents duplicate shop names to avoid conflicts.
2. Shop Management
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Only shop owners can manage their shops.
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Add Items to the shop:
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Select item from inventory.
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Add a custom description.
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Set quantity and price.
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Validation against blocked items or insufficient stock.
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Remove Items from the shop.
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Close Shop:
- Disables the shop from being accessed by others.
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Fully integrated with context menus (ox_lib / lation_ui) for ease of use.
3. Shop Interaction for Players
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Players can open shops and browse available items.
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Interactive menus display:
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Item name, quantity, price, and description.
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Item images (if available from inventory).
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Players can buy items, with validation for quantity and stock.
4. Shop Raid / Police Features
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Optional Raid System.
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Police or defined jobs can:
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View shop items.
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Seize the shop (close it and remove all items).
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View shop owner details (name, ID, balance).
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5. Owner & Inventory Integration
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Owner identity is based on CitizenID (QBCore) / License (ESX).
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Can fetch player data even if offline.
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Inventory system integration for:
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Adding items from inventory.
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Checking counts before sale.
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Prevents selling blocked or restricted items.
6. Configurable Settings
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Shop Zones for placement restrictions.
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Raid Options: enable/disable, duration, allowed jobs.
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Blocked Items list to prevent certain items being sold.
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Menu labels, notifications, and instructions fully language configurable.
7. Miscellaneous
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Automatic spawn/despawn of shop props when shops are created, updated, or deleted.
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Handles multi-shop environments without conflicts.
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Fully callback-based, for server efficiency.
| Code is accessible | configs + utils |
| Subscription-based | No |
| Lines (approximately) | ~1000 |
| Requirements | ox_lib |
| Support | Yes |




