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About
- A lumberjack script that allows multiple iterations. The script has a level system (axe evolution) for better rewards. Wood and resin harvesting, processing and sale. The sale is given in tickets and you will have to exchange the tickets for cash.
Features
- Optimized
- 0.01ms
- Level System
- Various animations and interactions
- Anti-trigger protection.
- Webhooks
- All costumizable
Config
Config = {}
Config.Settings = {
Core = "qb-core", -- Your core name / folder
Target = "qb-target", -- Your target name / folder
Menu = "qb-menu", -- Your qb-menu name / folder
Notify = "QBCore", -- "QBCore" / "mythic" / okok
InvLink = "qb-inventory/html/images/", -- Your directory images inventory
BreakAxe = true, -- Break axe when chopping trees?
Chance = 10, -- Chance to break the axe | 10 = 10%
Webhook = "" -- Your webhook for logs
}
Config.Peds = {
[1] = {type = 4, hash= GetHashKey("a_m_m_farmer_01"), x = -568.03, y = 5253.20, z = 69.49, h = 77.16}, -- Starting the job
}
Config.Zones = {
["Trees"] = { -- Zones to chop trees
vector3(-510.88, 5388.94, 72.52),
vector3(-505.14, 5391.08, 75.43),
vector3(-492.71, 5394.9, 77.26),
vector3(-499.98, 5400.61, 75.24),
vector3(-557.72, 5418.73, 63.24),
vector3(-562.07, 5421.19, 62.1),
vector3(-501.86, 5380.23, 75.88),
vector3(-501.78, 5377.01, 75.8),
vector3(-501.51, 5374.06, 75.77)
},
["Process"] = { -- Zones to process wood or resin
vector3(-501.81, 5267.85, 80.61),
vector3(-500.97, 5269.91, 80.61),
vector3(-515.02, 5263.43, 80.65),
vector3(-517.01, 5257.59, 80.65),
vector3(-508.54, 5257.29, 80.62)
}
}
Config.Blips = {
[1] = { Enable = true, Location = vector3(-568.03, 5253.20, 69.49), Sprite = 77, Display = 2, Scale = 0.8, Colour = 31, Name = "Lumberjack",},
[2] = { Enable = true, Location = vector3(-516.58, 5257.02, 80.65), Sprite = 253, Display = 2, Scale = 0.8, Colour = 31, Name = "Process Wood",},
[3] = { Enable = true, Location = vector3(-486.15, 5383.42, 78.71), Sprite = 79, Display = 2, Scale = 0.8, Colour = 31, Name = "Trees",},
[4] = { Enable = true, Location = vector3(1202.3, -1316.73, 34.64), Sprite = 272, Display = 2, Scale = 0.8, Colour = 31, Name = "Warehouse Lumberjack",},
}
Config.Selling = {
Location = vector3(1202.3, -1316.73, 34.64), -- Location to sell items to tickets
Payment = {
type = "cash", -- "cash" or "bank",
amount = { min = 5, max = 10 } -- Each ticket
},
}
Config.Rent = {
Model = "phantom", -- Model of vehicle
Trailer = "trailerlogs", -- Model of trailer
Plate = "Lumb", -- Plate
Location = vector4(-579.88, 5243.57, 70.47, 164.18), -- Location to spawn the vehicle
LocationTrailer = vector4(-577.47, 5252.38, 70.47, 163.89), -- Location to spawn the trailer
Delete = vector4(-576.71, 5252.24, 70.47, 338.94), -- Location to return / delete the truck
Keys = "vehiclekeys:client:SetOwner", -- Your trigger to give keys to player
Fuel = "LegacyFuel", -- Your trigger fuel | "ps-fuel" , "LegacyFuel"
}
Config.Times = {
TakeJob = 5000, -- Time of progressbar when you are obtaining the job
Pickup = 3000, -- Time of progressbar when you are picking up
Packing = 5000, -- Time of progressbar when you go packing the wood/resin
Selling = 5000, -- Time of progressbar when you go selling wood/resin
}
Config.Drops = {
PickupDrop = { -- List of items received when chop tree's
"wood",
"resin",
"leaf",
},
pickup = { -- Amount received when chop tree's
level1 = { min = 1, max = 2 }, -- Axe level 1
level2 = { min = 2, max = 3 }, -- Axe level 2
level3 = { min = 3, max = 4 }, -- Axe level 3
level4 = { min = 4, max = 5 }, -- Axe level 4
level5 = { min = 5, max = 6 }, -- Axe level 5
},
}
Config.EnableMG = false -- Enable mini-game?
Config.Minigame = { -- ps-ui https://github.com/Project-Sloth/ps-ui
NumberOfCircles = 2,
MS = 20,
}
Config.Language = {
["TakeJob"] = "Taking the job...",
["Duty"] = "You're on duty! Go chop some trees!",
["Canceled"] = "Canceled",
["CollectWood"] = "Chopping...",
["PickUpSuccess"] = "You collected something!",
["Failed"] = "Failed",
["NoAxe"] = "You don't have any axe on your pockets.",
["SpawnBlocked"] = "Have some vehicle on spawnpoint",
["Axe"] = "You already have axe with you! Go work!",
["BrokeAxe"] = "Your axe broke!",
["ProcessMenu"] = "[β»οΈ] Process Menu",
["Required"] = "Required:",
["Processing"] = "Processing...",
["NoMaterials"] = "You dont have the right materials",
["UpgradeMenu"] = "[β
] Upgrade Menu",
["Upgrading"] = "Upgrading...",
["ReturnVehicle"] = "[E] - Return Vehicle",
["VehicleReturned"] = "Vehicle returned",
["Waypoint"] = "The place to deliver the material has been marked on your GPS",
["SellMaterials"] = "[E] - Sell Materials",
["Selling"] = "Selling...",
["SucessSelling"] = "All material has been sold! You've received a check to deliver to the lumberjack!",
["NoTrailer"] = "You dont have any trailer.",
["NoTickets"] = "You dont have any ticket to sell.",
}
Config.Process = {
["wood_packaged"] = {
hash = "wood_packaged",
label = "Packaged Wood",
materials = {
[1] = { item = "wood", amount = 5 },
}
},
["resin_packaged"] = {
hash = "resin_packaged",
label = "Packaged Resin",
materials = {
[1] = { item = "resin", amount = 5 },
}
},
}
Config.Upgrades = {
["axelevel2"] = {
hash = "axelevel2",
label = "Axe Level 2",
materials = {
[1] = { item = "axelevel1", amount = 1 },
[2] = { item = "wood", amount = 10 },
}
},
["axelevel3"] = {
hash = "axelevel3",
label = "Axe Level 3",
materials = {
[1] = { item = "axelevel2", amount = 1 },
[2] = { item = "wood", amount = 20 },
}
},
["axelevel4"] = {
hash = "axelevel4",
label = "Axe Level 4",
materials = {
[1] = { item = "axelevel3", amount = 1 },
[2] = { item = "wood", amount = 30 },
}
},
["axelevel5"] = {
hash = "axelevel5",
label = "Axe Level 5",
materials = {
[1] = { item = "axelevel4", amount = 1 },
[2] = { item = "wood", amount = 40 },
}
},
}
Dependencies QBCore:
Dependencies ESX:
- qtarget
- qb-menu [ESX]
- ps-ui
- Utilizes the FiveM Tebex Escrow system.
Code is accessible | No (Only configβs) |
---|---|
Subscription-based | No |
Lines (approximately) | ~700 |
Support | Yes |