[QB/ESX/Custom] Flight Garbage Job

A QBCore, ESX, and standalone Custom Garbage Job script done for FiveM

  • Preview: [QB/ESX/Custom] Flight Garbage Job - YouTube

  • Tebex: Flight Development | Scripts

  • Features:

    • Runs at 0.00ms (Resmon)

    • Multiplayer job

    • Unique and interesting steps

    • 2 Systems item based / non item based

    • Support available on discord

    • Supports qb-core/esx/standalone frameworks

    • Target interactions

    • Server synced and secure

    • Supports ox_target and ox_inventory

    • Simple installation (drag and drop and config changes)

    • Use of animations (with props)

    • Use of particle effects

    • Fully customizable (add/remove/chance minigames/progress bars for each step)

    • Collect garbage for the mission and additional items to store

    • Choose each mission’s zone and rewards

    • Compatible with all emote menus

    • Stress system on failing minigames

    • Skill system, adding exp on successful minigames and level requirement to start the mission and choose the vehicle

    • Force cancel the mission

  • Creating:

    • Centers: Places where u go to start missions (each center can have its own unique missions)
    • Bags: Create bags that will be used in missions and to be opened to receive items.
    • Vehicles: Add vehicles to be used in missions that require XP/Levels to unlock and be used.
    • Dumpsters: Add the dumpster models and what possible bags u might get in each
    • Zones: Add zones to be used in missions.
    • Missions: Each mission has a randomized pool of zones that u select. For each zone u determine what vehicles are allowed, what is the minimum group members, what dumpsters are searchable, and what the value of each bag is + bonus rewards for group, zone completion, and group members.
  • Opensource Files:

    • Client:
      • Context Menu
      • Target
      • Zones
      • Blips
      • Fuel
      • Notifications
      • Emotes
      • Progress Bars
      • Minigames
    • Server:
      • Add/Remove/Check Money
      • Add/Remove/Check Items
      • Create Useable Item
      • Group System
      • XP/Skill System
      • Notifications
      • Logs
    • Language Files
  • Config Features:

    • Change:
      • Framework
      • Context menu
      • Target
      • Fuel
      • Group
      • Inventory
      • Notification
      • Debug
      • Job
      • Minigame
      • Progressbar
      • Itembased
      • Show required level
      • money type used
      • language
  • Dependencies:

    • ox_lib (Drag and drop)
    • ox_target/qb-target
Code is accessible Partially (Opensource Files)
Subscription-based No
Lines (approximately) 1000 approx
Requirements ox-lib, qb/ox-target
Support Yes

So, if I understand the features accordingly: I could set up a job in Paleto and Los Santos separately and have the jobs restricted to those regions?
Paleto trash only does the job in Paleto and LS only in Ls, right?

correct, you can setup different missions for different centers.