Features
- 15 Stores (24/7 Gabz and LTDs)
- Runs at 0.00ms (Resmon)
- 50% opensource (everything is customizable)
- Support available
- Supports qb-core/esx/standalone frameworks
- Supports Target and Drawtext interactions
- Supports ox_target and ox_inventory
- Detailed README and Explanation (Config features and Installation)
- Fully synced, even if someone crashes/logs out, the steps will be saved for them
- Immersive use of animations (with props)
- Fully customizable (add/remove/change minigames for the steps)
- Choose each reward
- Compatible with all emote menus
- Evidence System
- Stress System on minigames
- Skill system, adding exp on successful minigames
- toggle skill level check
- disable/enable Robbable objects
- disable/enable certain Shops
- Detailed Config features
- Reset command for Shops
- Store Door lock/unlock command for police/admins
- exploit usage checks
- enable/disable minigames
- Global/ Single Store Cooldown
- Logs (Items , money)
Opensouce files:
Client:
- Zones creation
- Drawtext
- Notification
- Emote functions
- Progressbar
- Hasitem check
- Evidence/Stress
- Police check/dispatch
- Exp functions
- Minigames
Server:
- Add/Remove item functions
- Itembox function
- Add money function
- Check perms function
- Server side notification
- Exp functions
- Door command
- police callbacks
Config features
Change:
-
Core name
-
Specify each step’s interaction (Drawtext/Target)
-
Reset Robbery timer
-
Skill System Status and Required level
-
Evidence and Stress (Status, Chance and Amount)
-
Dispatch location
-
Minimum cops required
-
All Durations
-
All Animations
-
Individual code minigame difficulties
-
Individual Input Text/Label/Description/Icon/
-
Each step’s settings:
- Label
- Icon
- Coords/Drawtext Coords
- Size
-
Item names
-
Glove indexes for evidence
Code is accessible | partially |
Subscription-based | No |
Lines (approximately) | approx. 2000 |
Requirements | ox_lib , Gabz Subscription |
Support | Yes |