[QB/ESX/Custom] Flight Deliveries

  • A QBCore, ESX, and standalone Custom Deliveries script done for FiveM

  • Preview: https://www.youtube.com/watch?v=ruYD4EUvmMQ

  • Tebex: https://fivem.flightdev.co

  • all of the script is progression based and can be configured to function as legal / illegal deliveries. (food delivery, drug runs, contract missions, organ runner, medical runner, etc.) will provide constant snippets for delivery runs throughout updates.

  • Centers

    • choose one of multiple animations to default the npc at the center at (smoking, clipboard, etc.)
    • hide / show / customize map blip -
    • choose the amount of times the center can be used / server restart / hour etc. (update)
    • choose the npc and customize the npc / center
  • Missions

    • pickup the deliverable item from the npc and drop it in the mission vehicle (at this time noone can access the npc besides the active group / person)
    • after placing the deliverables in the vehicle npc becomes accessible to other people / groups
    • drive to the first drop off (zone / person) zone: find the person
    • get out of the vehicle take a deliverable(s) from the vehicle and provide to the person.
    • move on to the next zone after delivering the deliverable(s)
    • after completing all the routes go back to the npc and receive the reward & deposit (money + xp)
  • Vehicles

    • xp based vehicles (unlock better vehicles based of ur xp)
  • Animations

    • 10-15 out of the box animations for the deliverables (cocaine/weed bricks, suitcase, small bag, big bag, duffel bag, garbage bag, etc.)
  • Features:

    • Runs at 0.00ms (Resmon)
    • Multiplayer job
    • Unique and interesting steps
    • Support available on discord
    • Supports qb-core / esx / custom frameworks
    • Target interactions
    • Server synced and secure
    • Supports ox_target and ox_inventory
    • Simple installation (drag and drop and config changes)
    • Use of animations (with props)
    • Use of particle effects
    • Fully customizable (add/remove/chance minigames/progress bars for each step)
    • Collect deliverables for the mission and additional items to store
    • Choose each mission’s zone and rewards
    • Compatible with all emote menus
    • Stress system on failing minigames
    • Skill system, adding exp on successful minigames and level requirement to start the mission and choose the vehicle
    • Force cancel the mission
  • Creating:

    • Centers: Places where u go to start missions (each center can have its own unique missions)
    • Deliverables: Create deliverables that will be used in missions.
    • Vehicles: Add vehicles to be used in missions that require XP/Levels to unlock and be used.
    • Zones: Add zones to be used in missions.
    • Missions: Each mission has a randomized pool of zones that u select. For each zone u determine what vehicles are allowed, what is the minimum group members, what deliverable is used, and what the value of each deliverable is + bonus rewards for group, zone completion, and group members.
  • Opensource Files:

    • Client:
      • Context Menu
      • Target
      • Zones
      • Blips
      • Fuel
      • Notifications
      • Emotes
      • Progress Bars
      • Minigames
    • Server:
      • Add/Remove/Check Money
      • Add/Remove/Check Items
      • Create Useable Item
      • Group System
      • XP/Skill System
      • Notifications
      • Logs
    • Language Files
  • Config Features:

    • Change:
      • Framework
      • Context menu
      • Target
      • Fuel
      • Group
      • Inventory
      • Notification
      • Debug
      • Job
      • Minigame
      • Progressbar
      • Itembased
      • Show required level
      • money type used
      • language
  • Dependencies:

    • ox_lib (Drag and drop)
    • ox_target/qb-target
  • THIS SCRIPT IS ASSET ESCROWED AND ONLY THE CONFIG, LANGUAGE AND OPEN SOURCE FILES ARE ACCESSIBLE.

Code is accessible mostly (framework files)
Subscription-based No
Lines (approximately) 2000
Requirements ox_lib & any target system
Support Yes

This looks great. Can you create a interact zone instead of a NPC for some center missions? I would love to use this script as it is for a bunch of stuff but also use for deliveries for player run restaurants so would be nice if I could set a interact zone where it seems like they are taking food packages from storage rather than from a NPC

u can do that instead yeah in the config open a ticket and ill guide u

Thank you for the response. Another question before buying if you don’t mind answering. It looks like the script is not using the inventory system but connecting the item to the vehicle. For illegal deliveries, would police be able to search the vehicle for these items?

it doesnt use items no. police can tow / dv the vehicle to get rid of the mission. and within the opensource part you are able to add ur own target functions such as seizing the products.