[QB-Core] Ex_Zombies v2 Update | SYNC Zombies - DayZ Inspired

Hey New Updated Here!

  • Disable Traffic
  • Blackout
  • Zombie Sounds
  • Lootable Zombies with sync ( every player can see same zombies)
  • Bite Sounds
  • Zombies can broke your car windows and bite you
  • Zombies can hear your gun & walk sounds.
  • Zombies are more aggresive and fast on night
  • Custom zombie peds for military base.
  • Human populations in safe zone

New Updates

  • Optimizations: Now script working with 0.09 ms in safezone and 0.18-0.25ms outside the safezone
  • Anomaly system included ( you can change ped models for night agresive zombies)
  • New loot system ( you can change items and probability.
  • New config options for my infection script ( players can become infected when bitten by zombies)
    Preview: Click
    Tebex: Click

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Code is accessible No
Subscription-based No
Lines (approximately) +1000
Requirements qb-core
Support Yes
3 Likes

ESX? :eyes:

1 Like

I’m interested in this resource, however… I hate the idea the .lua’s are locked. I like having some agency on adding custom features.

2 Likes

I request to buy the open source version, so that it will be convenient for me to modify the functions I need!

2 Likes

is the safezone changeable on config file?

yes you can. But you can put only 1 safezone

so, every player sees the same zombies - that means they are synced. with how many players has this been tested? I’m just unsure how this would impact the server performance with ~150-200 players

1 Like