[QB-Core][ESX][Paid] Job Garage System

This has now been removed as I no longer have time to maintain it.

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Now supporting Boats!

  • Unlimited spawn points
  • Distance increased to allow for standing on the wharf or land.
  • Optional In/Out and vehicle health tracking.
  • Multiple jobs can spawn in one place.
  • Different boats by job

Also planning ESX support soon :sunglasses:

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[Added]

  • Set vehicle turbo, engine, gearbox and brake mods.
  • /getvehmods will print in F8 console how what upgrade levels there is for the vehicle you are sitting in. Not all vehicles can be upgraded.
turbo = true,
engine = 3,
gearbox = 2,
brakes = 2,

[Update]

Now supporting ESX! - Lua knowledge is required however

Normally the menu is opened by qb-radialmenu and the trunk items are handled by qb-inventory. ESX by default does not have radial or an inventory system with trunks so people use a variety of scripts to fill the void. The readme file contained in the download outlines what you need to do to interact with the script in ESX and I am happy to give support to anyone unsure.

Also notify/progress, plate format and givekeys have been moved to a non-escrow utils.lua file to allow for customization.

nh-context coming next

[update] - V2.0

Job garages is now supporting nh-context as an interaction menu :slight_smile:

You can also keep using MenuV by setting it to true in config.

The workshop and log book still use MenuV