This has now been removed as I no longer have time to maintain it.
Now supporting Boats!
- Unlimited spawn points
- Distance increased to allow for standing on the wharf or land.
- Optional In/Out and vehicle health tracking.
- Multiple jobs can spawn in one place.
- Different boats by job
Also planning ESX support soon
[Added]
- Set vehicle turbo, engine, gearbox and brake mods.
- /getvehmods will print in F8 console how what upgrade levels there is for the vehicle you are sitting in. Not all vehicles can be upgraded.
turbo = true,
engine = 3,
gearbox = 2,
brakes = 2,
[Update]
Now supporting ESX! - Lua knowledge is required however
Normally the menu is opened by qb-radialmenu and the trunk items are handled by qb-inventory. ESX by default does not have radial or an inventory system with trunks so people use a variety of scripts to fill the void. The readme file contained in the download outlines what you need to do to interact with the script in ESX and I am happy to give support to anyone unsure.
Also notify/progress, plate format and givekeys have been moved to a non-escrow utils.lua file to allow for customization.
nh-context coming next
[update] - V2.0
Job garages is now supporting nh-context as an interaction menu
You can also keep using MenuV by setting it to true in config.
The workshop and log book still use MenuV