Custom propset on train carriages are not sync when player go in and out scope.
No issue on regular draft vehicles
What do you mean by “custom propset”? Also I would like to see some reproduction code.
If you set random propset on this carriage he is not sync for other, and dissapear if you go out/in scope
I have to broadcast changes, and handle out/in scope manualy to have correct sync, it does the job
crun Citizen.InvokeNative(0xD80FAF919A2E56EA, 64098, 0x7A648A97)
I have noticed, on draft veh if you set propset on veh it’s visibly sync but you can get it on other client always false
Ah, I see, such propsets actually creating CNetObjPropset
. It seems our server position parsing code don’t support propsets that was attached to vehicles yet. However should be quite easy to fix.
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