Prop Spawner with Police/Fire Tape & 20 Evidence Markers
This script provides you custom props and a prop spawner menu to spawn them (or any other prop you decide) in order to enhance your RP scenes while focusing on performance.
Upon purchase you will receive access to three keymaster assets, which: 1. The Script; 2. Crime Scene Props; 3. Command Tent.
The script includes:
- Configurable (add any objects and categories you want)
- Menu items can spawn an object or trigger an event (configurable)
- 3 different spawn methods (Directly, Simplified and Gizmo)
- Search the menu of objects, either globally or by category
- Preview objects during selection
- Easily place a tape (up to 50 meters) - fire/police tapes - aim at the two points to place
- Easily place numbered evidence markers (1-20)
- Props only spawn within range and for the local player (optimized)
- Command for admins to delete props within range or globally
- Idles at 0.0, peaks at 0.2 when using preview, simplified spawner or gizmo.
- Props can be picked up using target or command
The prop package includes:
- Numbered evidence markers (1-20) [customizable textures]
- Police Tape (14 different lenghts, from 1 to 50 meters) [customizable textures]
- Fire Tape (14 different lengths, from 1 to 50 meters) [customizable textures]
- Body Silhouete [customizable textures]
- Command Tent
BUY IT HERE (TEBEX - 12eur)
If you have bought the old Crime Scene Props, you can upgrade at the website (Standalone section)
Preview
Pictures (Cinematic)
BUY IT HERE (TEBEX - 12eur)
If you have bought the old Crime Scene Props, you can upgrade at the website (Standalone section)
Contents
- Script to place tape and edit position (check preview)
- Script to place evidence marker close to player’s feet
- 20 evidence markers, numbered from 1-20
- Police Tape (Police Line Do Not Cross // Crime Scene Do Not Cross) edited texture
- Fire Tape (Fire Line Do Not Cross) edited texture
Support
I offer direct support (link is in tebex) and are able to accomodate changes.
Script is made for standalone usage, but can easily be added new features to integrate with frameworks upon request.
Additional Info
The objects that were modified and used for this script (shown in the pictures) can be found in the game files and/or here.
This script uses ox_lib and object_gizmo. This last one is optional, if not detected it won’t add the option of gizmo to the menu.
Code is accessible | Partially (menu and generic functions are exposed) |
Subscription-based | No |
Lines (approximately) | 1415 |
Requirements | ox_lib |
Support | Yes |