Hide, seek, and outsmart your friends in Noxen Prop Hunt for FiveM. Queue up via an NPC, transform into props, taunt your pursuers, and survive the hunt. Clean HUD, map boundary visuals, server-side validation, and a session leaderboard. Hooks included for rewards/logging; works standalone, ESX, or QBCore.
Vidéo preview
Features
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NPC queue: one-click join via a configured NPC
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Clean HUD: time, roles, team counts, leaderboard
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Hiders: prop-transform + automatic taunts (cooldown-based)
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Hunters: blindfold start, hits, eliminations
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Safe play area: boundary visuals + out-of-bounds protection
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Server-side checks: damage and team switching validation
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Localization-ready UI: customize via config/Localization.lua
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Hooks: server/hooks.lua to add rewards/logs/webhooks
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Optional: ElectronAC temp whitelist integration
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Exports: client/server helpers to detect game status
Requirements
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FiveM server (latest recommended)
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No additional dependencies
Installation
- Place the folder in your resources/ directory.
- Add to server.cfg:
ensure noxen_prophunt
- Start/restart your server.
config/MapConfig.lua
: play area center/radius, warning radius, visualsconfig/ServerConfig.lua
: min players, durations, hunter ratio, countdown points, leaderboard size, taunt cooldown, dev modeconfig/ClientConfig.lua
: hider/hunter settings, NPC model/position, start heading, weapon, hit cooldownconfig/Localization.lua
: update UI/notifications for your language
-- config/MapConfig.lua
MapConfig = {
Center = vector3(617.9927, -2744.9453, 6.0649),
Radius = 100.0,
WarnRadius = 90.0,
ReturnDelay = 5,
Visuals = {
BoundaryColor = {r=255,g=0,b=0,a=100},
WarningColor = {r=255,g=165,b=0,a=100},
MarkerHeight = 50.0,
MarkerSpacing = 10.0
}
}
-- config/ServerConfig.lua
ServerConfig = {
Game = {
MIN_PLAYERS = 2,
GAME_DURATION = 5*60000,
WAIT_DURATION = 60000,
HUNTER_RATIO = 0.5
},
Countdown = { POINTS = {45000, 30000, 15000, 5000} },
Leaderboard = { MAX_DISPLAYED = 5 },
Taunts = { COOLDOWN_MS = 2000 },
Dev = { ENABLED = false }
}
How to Play (In-Game)
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Walk to the NPC and press E
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Click Join to queue
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When enough players join, the match starts
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Hiders hide/transform and taunt; Hunters start blindfolded, then hunt
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Winners are announced and the leaderboard updates
Exports (usage)
-- Client
if exports['noxen_prophunt']:isPlaying() then
-- do something
end
-- Server
if exports['noxen_prophunt']:isPlayerInGame(source) then
-- do something
end
UI
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NUI page: web/grid.html (no edits needed; localize via config/Localization.lua)
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Taunt audio included in web/audio/
Media
Support
Discord Support → 24/24h - 7/7d
BUY
Tebex (25€ ASSET ESCROW)
Code is accessible | Yes/No |
Subscription-based | Yes/No |
Lines (approximately) | ~3629 |
Requirements | No Requirements |
Support | Yes |