Project Parallax
The City Nobody Can Leave
Parallax wasn’t always called Parallax.
It used to be Los Santos — a West Coast city sold to the world as sunshine, money, and second chances. But over the last twenty years, something rotted beneath the surface. People didn’t stop trying to leave… they just stopped making it out.
Some vanished.
Some were found dead in accidents that never made sense.
Some were dragged back in chains.
Welcome to Project Parallax — a city where survival is a skill, power is hidden, and every role you play actually matters.
The City Beneath the Lights
Officially, Parallax has a mayor, police departments, courts, and laws.
In reality, the city is controlled by an invisible network of five old families with roots in real estate, unions, shipping, politics, and organized crime. They don’t run the streets directly — they don’t need to. Bribes, leverage, staged accidents, and quiet threats keep everything moving exactly how they want.
Between 2011 and 2016, Parallax averaged over 3,000 missing persons cases a year. Most never reached the news. Families were told their loved ones ran away, overdosed, or “got involved with the wrong crowd.”
Locals know better.
Some were buried beneath new high-rises as “construction waste.”
Some disappeared into labor camps hidden in the industrial districts.
Some were last seen being loaded into unmarked vans — with police escort.
Power You’ll Never See on the News
The real influence in Parallax doesn’t wear colors or claim corners.
- The Kings control the ports — dock workers, customs agents, smugglers. If it comes in or out of the city, they see it first.
- The Black Ledger launders money through luxury developments, quietly buying entire neighborhoods and forcing residents out.
- The 47th Street Crew are ex-military and private security contractors running “protection.” Refuse to pay, and your business won’t exist by morning.
Journalists who dig too deep don’t last long.
In 2019, reporter Carmen DeSoto was found hanging from the Vinewood sign. Suicide, they said. Her unfinished article was titled:
“Parallax: The City That Eats Its Own.”
How This City Is Played
Project Parallax is built so the systems serve the story, not the other way around.
- Businesses that matter — restaurants, shops, and fronts that can be legitimate… or something else entirely
- Criminal systems designed around planning, coordination, and consequence, not arcade chaos
- A living prison system where incarceration creates roleplay instead of removing it
- A casino economy that builds fortunes, debts, and rivalries
- Custom drug and crafting chains that feed the underground and give weight to every decision
- Multiplayer-focused jobs built for crews, not solo grinders
Nothing here exists in a vacuum. Every system feeds the city, and the city reacts.
The Rules Locals Live By
People who survive Parallax learn quickly:
- Never walk alone at night between Murrieta Heights and La Mesa
- If a black SUV tails you for more than two turns, get somewhere crowded
- Don’t ask who owns the waterfront warehouses
- Keep cash separate from cards — accounts get frozen quietly
- If the cops tell you to leave town, leave that day
None of it is superstition.
Who We’re Looking For
We’re building this city from the ground up — culture first, systems second.
- Police, EMS, and Dispatch who want departments shaped by RP, not ego
- Leaders and admins who understand restraint matters more than power
- Criminals, entrepreneurs, and organizers who want influence earned through story
- Players who value long-term arcs over quick wins and throwaway characters
No recycled hierarchies.
No pay-to-win shortcuts.
No favoritism hidden behind “connections.”
Why It’s Called Parallax
Because this city changes depending on where you stand.
To tourists, it’s opportunity.
To the rich, it’s profit.
To everyone else, it’s a prison paved in fresh concrete.
Same streets.
Different realities.
Project Parallax isn’t just a server.
It’s a city waiting for the right people to step in and decide how it survives.
The first chapter is unwritten.
Join us and help shape what Parallax becomes.
Discord: https://discord.gg/zP2E8PAEhr








