This script introduces a unique feature to your server - private islands! Using our procedural generation technology, each island is generated dynamically, ensuring that no two islands are the same (unless you want them to be. This is a seed based system). Players can purchase a private island and enjoy the freedom and luxury of owning their own customizable mansion on their own piece of land.
Additionally, players can opt to purchase optional upgrades such as a helipad, garage stocked with vehicles, lounge sets, boats, and much more to enhance their island experience and make it really theirs. Our script seamlessly integrates with your server and can be customized to meet your specific needs.
Offer your players the ultimate luxury experience in your FiveM server by adding private islands to your server today. Our script will allow you to stand out from the competition and provide a unique and enjoyable experience for your players.
Purchase here
Tebex KuzQuality.com
Showcase
Gameplay showcase
Main features:
- Player owned islands
- Procedurally generated islands (based on the config)
- Customizable mansions (repaint exterior & interior)
- Co-ownership system
- 2 bedrooms, kitchen, living room
- Technically an infinite amount of islands can be spawned (config defined locations)
- Optional structures can be purchased on the island, such as: helipad, lounge sets, garages with vehicles, docks and much more
- More could be added quite easily through editable(config) files
- Many custom models
- Add as many islands as you want
- Highly optimized & secured against abuse
Is this script compatible with ESX/QBCore?
Yes, this script works for both, ESX and QBCore (any versions)
Can I manually assign island ownership to a player (Specific VIPs for example?)
Totally! This script comes with a special command which enables just that! simply use /setIslandOwner [player id] [island name] to gift someone an island
How many islands can I have on my server?
You could have as many islands as you wish, just make sure that they’re at least 900 meters away from each other and not located too close to the city/main land
What does the resource usage look like?
At idle this script runs at 0.00 - 0.01ms. It only jumps while rendering in new islands (usually 2 seconds)
Are the customizations saved?
Yes, everything is saved. Even the door open/close state is saved and synced between all players
How do the garages/docks replenish?
When a player arrives at the island and the garage/dock is empty new vehicles will spawn seamlessly
Purchase here
Tebex KuzQuality.com
Warning
A distance of ~900 meters between each island is required as it’s not recommended to render more than 1 island at a time due to object count limitations.
Update 1.0.0
The furniture update
Download now, from your keymaster for free
- Added placeable furniture items
- Added customizable lights to the mansion
- UI Overhaul
- Bug fixes
Update 1.1.0
Download now, from your keymaster for free
- Added 2 new bedrooms to the mansion
- Added co-ownership system (give others access to your island)
- Optimizations
Code is accessible | No (Most of server code is + all framework code) |
Subscription-based | No |
Lines (approximately) | ± 3400 |
Requirements | ESX or QBCore |
Support | Yes |
Our other scripts
Smugglers Heist [ESX+QB]
Drift Smoke [Standalone]
Drift Tires [Standalone, ESX, QB]
Gameboy [Standalone]
Hideouts [ESX + QB]
Engine Swaps [QB]
Engine Swaps [ESX]
Vehicle towing [Standalone]
Vehicle RGB Controller (Neon + Headlights) [Standalone]
Merryweather Item trafficking/selling missions [ESX]
Diving Job [ESX]