Private Islands [ESX + QB]

private islands

This script introduces a unique feature to your server - private islands! Using our procedural generation technology, each island is generated dynamically, ensuring that no two islands are the same (unless you want them to be. This is a seed based system). Players can purchase a private island and enjoy the freedom and luxury of owning their own customizable mansion on their own piece of land.

Additionally, players can opt to purchase optional upgrades such as a helipad, garage stocked with vehicles, lounge sets, boats, and much more to enhance their island experience and make it really theirs. Our script seamlessly integrates with your server and can be customized to meet your specific needs.

Offer your players the ultimate luxury experience in your FiveM server by adding private islands to your server today. Our script will allow you to stand out from the competition and provide a unique and enjoyable experience for your players.

Purchase here
Tebex KuzQuality.com

Showcase

Gameplay showcase

Main features:

  • Player owned islands
  • Procedurally generated islands (based on the config)
  • Customizable mansions (repaint exterior & interior)
  • Co-ownership system
  • 2 bedrooms, kitchen, living room
  • Technically an infinite amount of islands can be spawned (config defined locations)
  • Optional structures can be purchased on the island, such as: helipad, lounge sets, garages with vehicles, docks and much more
    • More could be added quite easily through editable(config) files
  • Many custom models
  • Add as many islands as you want
  • Highly optimized & secured against abuse

Is this script compatible with ESX/QBCore?
Yes, this script works for both, ESX and QBCore (any versions)

Can I manually assign island ownership to a player (Specific VIPs for example?)
Totally! This script comes with a special command which enables just that! simply use /setIslandOwner [player id] [island name] to gift someone an island

How many islands can I have on my server?
You could have as many islands as you wish, just make sure that they’re at least 900 meters away from each other and not located too close to the city/main land

What does the resource usage look like?
At idle this script runs at 0.00 - 0.01ms. It only jumps while rendering in new islands (usually 2 seconds)

Are the customizations saved?
Yes, everything is saved. Even the door open/close state is saved and synced between all players

How do the garages/docks replenish?
When a player arrives at the island and the garage/dock is empty new vehicles will spawn seamlessly

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Additional screenshots

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Purchase here
Tebex KuzQuality.com

Warning

A distance of ~900 meters between each island is required as it’s not recommended to render more than 1 island at a time due to object count limitations.

> Default config file <

Update 1.0.0

The furniture update

Download now, from your keymaster for free

  • Added placeable furniture items :chair:
  • Added customizable lights to the mansion :bulb:
  • UI Overhaul :pencil2:
  • Bug fixes :bug:

Update 1.1.0

Download now, from your keymaster for free

  • Added 2 new bedrooms to the mansion :bed:
  • Added co-ownership system (give others access to your island) :passport_control:
  • Optimizations :zap:
Code is accessible No (Most of server code is + all framework code)
Subscription-based No
Lines (approximately) ± 3400
Requirements ESX or QBCore
Support Yes

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Engine Swaps [ESX]
Vehicle towing [Standalone]
Vehicle RGB Controller (Neon + Headlights) [Standalone]
Merryweather Item trafficking/selling missions [ESX]
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19 Likes

You a pro, bro

3 Likes

In config what does seed means? How do I know that number when I create new island?

2 Likes

Seed defines how the island will look like, you can put any number you want

1 Like

Great! Is it possible to spawn helicopter or do we need to set it up with our garage system?

2 Likes

You could add a helicopter spawner to the helipads, you can see how the boats and the bikes etc are spawned and just add it to the helipad in shared/islandElements.lua

1 Like

Is this also standalone? - I have my own framework and totally impressed of your work.

3 Likes

All the framework code is public so it should be rather simple to adapt to any framework or even use without frameworks. Pretty much the only framework things done here have to do with the money and player loading into the game

1 Like

May I ask how you are generating the terrain?
Did you actually manage to access the underlying terrain system or are you “just” spawning some objects together that look like terrain bits in a randomized pattern? Either way they look great!

I’m just really interested in procedural generation but I have yet to find a way to manipulate terrain directly (without spawning other objects that look like it of course).

3 Likes

Man… Kuz never disappoints.

Already have this in server with loads of islands.
Keep up the kick ass work Kuz!

Would love to see some DLC for this script down the road that adds in more terrain like beaches and such, as well as different mansions generated!

2 Likes

where can i find this kq_islands_props script for private island you mention in the installation guide

2 Likes

It will be in your keymaster after purchase as well

1 Like

It’s using a bunch of different props to create unique islands

1 Like

Can we add our own custom props so we can spawn them on the island?

2 Likes

Does the size of the island that you put in the config affect the generation of the island?

2 Likes

It’ll add more “parts” / “modules” to the island to make it larger or smaller, but the shape, rotation etc. depends on the seed so that’ll stay the same

1 Like

Yes, you can change the foliage that spawns. You can also edit the optional structures that players can purchase on the island

Full furniture/prop placing system for players to use is also coming in the future (hoping to get it out next month)

3 Likes

Woah this is sick!

this deff gonna be on my list as future mod for my server.

2 Likes

can you set stash ect like any other house?

1 Like

As all the island locations are configured inside the config. You should be able to add stashes to those locations in whatever stash system you’re using

2 Likes