Premium Ammunition HUD

Premium Ammunition HUD

Experience the most visually stunning ammunition HUD available for RedM. This standalone resource provides essential ammunition information exactly when your players need it, without cluttering the screen or impacting performance.

Compatible with any Framework:
:white_check_mark: All Frameworks / STANDALONE


:tv: Video Preview

:framed_picture: Screenshots


:sparkles: Features

Why Your Server Needs This

  • Zero Dependencies: Standalone with no framework requirements
  • First Person: Works in first person view
  • 3 Display Styles: Numeric, Bar, Icon - Choose the one that best fits your needs
  • Font Customization: Select from all available RedM fonts
  • Weapon Blacklist: Exclude specific weapons (lasso, etc.)
  • 3D Positioning: Fine-tune position for each weapon
  • Incredibly Lightweight: Only 0.01ms in idle state, 0.03-0.04ms when active
  • Optimized Rendering: Adaptive refresh rates that only activate when needed
  • Smart Caching: Minimizes redundant calculations and native calls
  • Customizable: Fully configurable via config.lua

:video_game: Enhanced Player Experience

  • Immersive Design: Seamlessly integrates with RedM’s aesthetic
  • Non-Intrusive: Only appears when relevant (aiming, shooting, reloading)
  • Intuitive Information: Players instantly understand ammo status without distractions
  • Smooth Animations: Subtle effects for reloading and low ammo warnings

:gun: Advanced Ammo Type Detection

  • Automatically identifies and displays indicators for all ammo types:
    • Regular, Express, High Velocity, …
    • Explosive, Poison, Fire, Tranquilizer, …
    • Shotgun slugs, buckshot, …
    • All rifle and repeater ammunition variants
    • You can add more (custom) ammo types easily

:dart: Intelligent Visibility Logic

  • Shows HUD exactly when players need it:
    • During aiming
    • After shooting (configurable duration)
    • While reloading (with special indicator)
    • When switching weapons (configurable duration)
    • Optionally during hipfire

:rainbow: 100% Visual Customization Suite

  • Text font selection from all RedM fonts
  • Text scale adjustment
  • Custom color schemes
  • Opacity control for perfect visibility
  • Border options for bar style

:gear: Unmatched Customization via Config

  • Three Display Styles:
    • Numeric: Clean, minimal text display
    • Bar: Visual percentage indicator
    • Icon: Realistic bullet icons
  • Full Color Control:
    • Custom colors for normal, warning, critical states (very low ammo)
    • Adjustable opacity for all elements
    • Color for ammo types
  • Positioning Options:
    • Global position adjustment
    • Per-weapon fine-tuning
    • 3D space control (right, up, forward offsets)
  • Visibility Settings:
    • Configurable display duration after shooting
    • Optional display during hipfire
    • Custom show/hide behavior
    • Weapon blacklist to exclude specific weapons (lasso, etc.)

:chart_with_upwards_trend: Performance Metrics

State CPU Usage Memory Impact
Idle 0.01ms Negligible
Active 0.03-0.04ms Minimal

:wrench: INSTALLATION

  1. Download the resource
  2. Extract to your resources folder
  3. Add ensure bs-ammohud to your server.cfg
  4. Restart your server or start the resource

:memo: CONFIGURATION

Preview config.lua


:handshake: SUPPORT

For support, join our Discord server:

At Blaze Scripts, we’re here to make your life easier - so if you ever run into a hiccup with one of our resources, just reach out and we’ll jump in to help. We strive to support all major frameworks, but on the rare occasion you’re using something outside our usual expertise, we might not be able to provide direct assistance. Either way, we’ll always point you toward resources or guidance to keep your project moving forward.


:fire:RedM Premium Ammunition HUD [-20% Off]

Tebex URL : https://store.blazescripts.dev/package/6867315
[RELEASE DISCOUNT APPLIED FOR LIMITED TIME]

:lock: This resource utilizes the FiveM Tebex Escrow system, which can be found here

Code is accessible No
Subscription-based No
Lines (approximately) 600
Requirements None
Support Yes

How it looks like when you are using for example a Carcano with scope?

And 0.1ms is not so good, didn’t you want to write 0.01? and 0.03 and 0.04 in use?

Thank you for pointing that out! Indeed, we meant to use 0.01 instead of 0.1.

When you aim down sights with the scoped Carcano, everything behaves exactly like before. You won’t see any HUD elements! And if you want to hide the HUD on certain weapons, you can simply blacklist those weapon hashes.

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