Hello, I want to report a crash that seems reproducible in a very specific AI interaction case.
I am using “populationPedCreating” to replace ambient population peds in selected shop areas with the ped model “a_m_y_gencaspat_01”.
Goal:
- make this model behave as true ambient civilians
- let GTA V system control them as naturally as possible
- avoid direct scripted control for those shop peds
Current result:
- this part actually works well
- the swapped peds follow ambient logic
- they can walk, hang out, drive cars, react like normal civilians, and other ambient NPCs recognize them much more naturally than directly scripted peds
What still crashes:
The remaining crash seems to happen only in some escalation cases, especially when these ambient-swapped peds interact with my scripted police system.
Examples:
- A swapped ped was driving a car, I blocked the car, the ped honked, then a nearby scripted police unit opened fire, and the client crashed shortly after.
- Another time, a swapped ped became angry and started punching another NPC on the street. Cops arrived nearby, and the client crashed shortly after.
What does NOT seem to crash:
- normal ambient wandering
- normal driving
- normal gunshot panic/flee behavior
- simple NPC fights in some cases
- general ambient behavior in peaceful conditions
Crash info:
- GTA build: b3407
- one earlier legacy crash hash I saw was: “foxtrot-fillet-nuts”
- another earlier police-overload-type crash I know from different situations usually gives me a different hash, so I do not think this is the same issue
- one recent crash log line I saw was:
“An error at GTA5_b3407.exe+BFEBFC caused FiveM to stop working”