πŸ•β€πŸ¦Ί Player K9 Unit

:service_dog: Lumio Player K9 Unit | QBCore
This is our brand new K9 script for QBCore. You can become a K9 unit on the police force as a player and help your fellow police colleagues beat crime! As a K9 unit you have all sorts of options for sniffing players to searching vehicles. :police_car:

Links:
β€’ Purchase
β€’ Preview
β€’ Gitbook post

Features:

  • QBCore supported
  • Supports ox_inventory (+ any fork of it)
  • Supports qb-inventory (+any fork of it)
  • Supports ox_target (+any fork of it)
  • Supports qb-target (+any fork of it)
  • Supports qtarget (+any fork of it)
  • Whitelist system (job, discord id, discord role, citizen id, license)
  • Fully configurable
  • Runs 0.00ms - 0.01ms
  • Default english, dutch, spanish, french supported, you can easily add others

Accessible files:

  • client > cl_open.lua
  • server > sv_open.lua
  • translations > *.lua
  • config.lua

Dependencies:

  • ox_lib
  • qb-target or ox_target
  • qb-inventory or ox_inventory
Code is accessible Partly (specified above)
Subscription-based No
Lines (approximately) Β±1200 (excluding config/translations)
Requirements QBCore Framework + specified dependencies above
Support Yes
2 Likes

Is there also an ESX version or can you do it yourself? I don’t know if all files are open

Hello! Currently there is no ESX version, yet. If there’s enough audience for it we will make it compatible for ESX too. Our main focus for scripts is QBCore.

You can always join our Discord to stay up to date with all the news.

4 questions

1st can the dog breeds be changed or are they only the ones shown in the preview?

2nd can the person playing the dog use chat commands to do actions that are in the menu as for some people this is easier

3rd is it possible to have the notification that says found something suspicious to say one of the following instead

  • smelled narcotics while sniffing
  • found weapons while sniffing
  • found both narcotics and weapons while sniffing

(the reason why this is because most k9 units are trained for specific things such as weapons or narcotics aka drugs, this could even be done in a config file to where you put a list of items that would correspond to which notification you would get)

4th could you possibly add a way for the k9 to actually track players that have gotten out of sight or possibly have hidden can maybe use something similar to the base game hunting or by having a hotter colder feet trail on the ground for only when you are on the k9 ped (what i mean by hotter colder trail is the older the trail is the colder so bluer the steps look and for fresher trails the redder they are)