Player coordinates client sided

Hello there,
I am currently trying to make my own coordinate grabber client sided and I ran into a problem.
When I try to print the coordinates it prints as (object, Object)

function grabcords3()
    local cords = GetEntityCoords(GetPlayerPed(-1))
    TriggerEvent('chat:addMessage', {
        args = { cords }
    })
    print(cords)
end

I trigger this with a command on a client.

Fixed