Preview
What is this?
This is the first ever in-game police job creator, where you’ll be able to create, manage, and run multiple departments in-game.
The days where you need to add framework jobs and setup compatibility with multiple scripts are over. All departments can run under the same framework job, or different jobs - it’s that easy.
With modern police tools like grapplers, stab sticks, and a fully built-in evidence & cases system - this is the most complete police job you’ll find on the platform.
Enjoy everyone!
Features
In-Game Creation of Departments
- Add, Edit, and Remove Locations for: Armories, Garages, Computer Terminals, Front Desks, and Lockers.
- Set department logo, title, and leader (Chief of Police).
- Armories and Garages are restrictable by the chief of police to be only allowed under permissions / ranks (e.g. Rifle Certified, Air Certified, etc)
Front Desk
- Apply for Department
- Clock on & off Duty (You can only do this at the front desk, let me know where else this needs to be possible)
- View recent duty logs (for the officer who’s using it)
Computer Terminal (Roster)
- Add, Manage, and Remove ranks, members, and permissions.
- Permissions are used to assign specific perms for officers like Rifle Certified, Air Certified, etc - and it affects armories and garages perms.
- Ranks can be organized as they wish, no framework ties at all besides setting their framework grade number (0-4, editable per framework job via config.lua)
- You don’t need to add a custom job for each department, you can use all of them as “police” in QB / ESX as it will only pull department data from my resource.
- Clocking on & off duty also doesn’t require the framework job to be set - it will handle it automatically and set you to unemployed when clocking off.
Computer Terminal (Cases & Files)
- Add, edit, and remove cases and evidence for cases.
- Import Evidence Reports (more on this in Evidence section)
- Write summaries with a modern text editor that supports embedded images, video, and text.
Evidence
- Collect evidence in the world using the Evidence Camera - scan bullets, blood, vehicles, and take photos; they will all save into a evidence report that can be imported into the Computer Terminal for cases.
- BAC, GSR, Fingerprint, and Blood Testing all output as evidence reports as well after they are performed to be used in the report. Meaning you can prove their BAC etc was at the level specified at a later date without clipping software.
- Reconstruct scenes by printing cases out and enabling the Reconstruct Scene mode - see the entire case’s evidence outlined in the world for you to put together the pieces.
Police Tools
- Grappler, Stab Sticks, Object Placer, NVG / Thermal Goggles, Snakecams, Shields
Credits
- NukePUG for helping create the stab-stick prop and grappler rope.
- RogueThunder for creating and giving permission to use their grappler model.
- Envi Scripts for creating exports in
envi-addictionsto allow support for police jobs.
Requirements
- ESX (1.1+) / QBox / QB. The bridge is open for you to create / edit integration for frameworks.
- Ox Lib (Required, Works anywhere).
- (Optional, for Evidence): Any metadata-supported inventory (ox_inventory, qb-inventory, etc)
Installation
Follow the steps outlined in the docs, very easy to setup!
Need Support?
Ready to download?
Escrow Subscription Pack (Police Job, Casinos, and more for $49.95/mo):
https://store.picklemods.com/category/subscriptions
Escrow Version ($44.95):
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ~15,000 |
| Requirements | Ox Lib |
| Support | Yes |

