Pickle's Firefighter Job | Built-in Fire System | Scenarios

Yes this is possible with all of my scripts! You would modify the en.lua file in locales/translations, or you can add a seperate file and copy the format, then change it to the name in the config.

is there compatibility with ps-dispatch?

Hello can you help me to install the alerts from qs-smartphone so that when a fire breaks out in the phone comes an alrt? unfortunately I do not get it done from their doc should you use that:

function SendDistressSignal()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local message = “Injured person” – The message that will be received.
local alert = {
message = message,
– img = “img url”, – You can add image here (OPTIONAL).
location = coords,
}

TriggerServerEvent(‘qs-smartphone:server:sendJobAlert’, alert, “ambulance”) – “Your ambulance job”
TriggerServerEvent(‘qs-smartphone:server:AddNotifies’, {
head = “Google My Business”, – Message name.
msg = message,
app = ‘business’
})
end

Best regards

I unfortunately do not get it

QBcore

I’m still working on trying to find out why alerts are messing up at the moment, keep an eye on keymaster updates!

It’s probably a silly question Does this generate fires even when there’s no fire fighters on duty?

where would i add the cd_dispatch alerts and what mlo are you using

You would add it in Config.Alerts, the MLO shown in the video is Gabz’s.

1 Like

Will this work on ‘ES Extended’ version ‘1.10.1’

Yes it will!

why is this using so much resources? i stopped it when it climbed up to 80.00ms. brought my frames down to 9fps