Hello, I am developing a resource for a zombie script in GTA5/FiveM and I have run into issues with spawning peds. Specifically, when I try to spawn more than 110 peds around the player, some peds start to despawn to keep the number around 110. I am wondering if this is a hard limit in the game or in FiveM. Additionally, I have heard that using Onesync Infinity might increase the entity limit, but I am not sure if this is true. Can you provide any insight or guidance on this issue? Thank you.
Update:
Found out that this code not NetworkGetEntityIsNetworked(Zombie)
returns true after 110 and deleted my peds.