Ped AI Tasks won't start if nobody is nearby

I am trying to make a script which will spawn a ped to deliver your personal vehicle to you. My personal vehicle system stores vehicles persistently, so that they are always either on the map, or in a garage. When the player requests their vehicle delivered, if the vehicle is in a garage it will be spawned at the garage exit, else it must already be on the map.

I then spawn a ped in the vehicle and give them a task to move to the player every 5 seconds until they arrive, then i tell them to exit. This script works fine, however if no player is within 300-400 meters or so of the ped, their task will not begin, they only begin to move once a player goes near to the ped.

local function deliver(vehicle)
		Citizen.CreateThread(function()
			Citizen.Wait(1000)
			local pos = GetEntityCoords(vehicle)

			local ped = VRP.Ped:CreatePed("guard", pos.x, pos.y, pos.z, 0.0)
			Citizen.Wait(500)

			TaskEnterVehicle(ped, vehicle, 1, -1, 16, 16)
			Citizen.Wait(500)

			local pedID = NetworkGetNetworkIdFromEntity(ped)
			local vehicleID = NetworkGetNetworkIdFromEntity(vehicle)

			while(true)do
				local ped = NetworkGetEntityFromNetworkId(pedID)
				local vehicle = NetworkGetEntityFromNetworkId(vehicleID)

				local playerPos = GetEntityCoords(GetPlayerPed(-1))
				TaskVehicleDriveToCoordLongrange(ped, vehicle, playerPos.x, playerPos.y, playerPos.z, 25.0, 2883621, 10.0)
				SetPedKeepTask(ped, true)
				SetEntityAsMissionEntity(ped, true, true)

				local vehPos = GetEntityCoords(vehicle)
				local distance = GetDistanceBetweenCoords(vehPos.x, vehPos.y, vehPos.z, playerPos.x, playerPos.y, playerPos.z, true)

				if(distance < 5.0)then
					TaskLeaveVehicle(ped, vehicle, 64)
					Citizen.Wait(1000)
					TaskWanderStandard(ped, true, true)
					break
				end

				Citizen.Wait(5000)
			end
		end)
	end
1 Like

please watch were you are posting, this should be in server development.

It wont let me post there

This is a fine location in my opinion for this topic, sit tight - I’m sure someone will answer your question.

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Like Jason said, this is indeed the right location :slight_smile:

1 Like

It may be because the vehicle is not being loaded once you get a certain distance away.

How could i force the vehicle and ped to load fully

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