Hey everyone
I’m excited to finally drop a project I’ve been working on for Woozy Studio’s. I felt that most of the existing graffiti scripts were either missing the flexibility players wanted or were just hitting server performance too hard. So, I built this.
Woozy Graffiti is designed to give your players actual creative freedom while keeping the resmon as low as possible.
The Main Feature: URL Support
The standout part of this script is the URL-based spray system. Instead of being stuck with a few pre-defined textures, players can use direct image links from the web to spray anything they want—gang tags, custom art, or territory markers.
Features at a glance:
- Framework Independent: Built-in support for QBCore, ESX, and QBox.
- Real-time URL Sprays: Use any direct image link to tag walls in-game.
- Highly Optimized: Runs at 0.00ms on idle. I put a lot of focus on ensuring that even with many sprays in one area, the client side stays smooth.
- Persistence: All sprays are saved to the database and re-load perfectly after server restarts.
- Full Control: Everything from spray duration to the required item can be changed in the
config.lua. - Inventory Compatible: Works smoothly with ox_inventory, qs-inventory, and standard framework inventories.
Technical Specs:
- Dependencies: Uses
ox_libfor optimized raycasting and UI elements.
Media & Purchase
- Preview Video: https://www.youtube.com/watch?v=Rzwme3xoD9Y
- Tebex Store: https://woozy.tebex.io/package/7203031
- Support Discord: Woozy Studios
If you run into any bugs or have ideas for features you’d like to see in an update, let me know. I’m planning on supporting this long-term.
Woozy Studio’s





