[PAID] vsEvidenceDelivery
[Description]
The vsEvidenceDelivery system offers an exciting transport delivery of the confiscated items in addition to a normal evidence room system.
This unique system creates new roleplay opportunities and fun for your players in a system never seen before.
[Showcase]
Link to the Showcase Video
[Buy it here]
TEBEX: vsEvidenceDelivery
[Config]
Config = {}
Config.Version = true -- select your version (true = old version)
Config.Locale = 'en' -- change language
Config.Key = 38 -- is E
Config.Align = 'top-left'
Config.DrawDistance = 2 -- distance to draw 3D Text
Config.InteractDistance = 2 -- distance to interact
-- size of 3d text (the black-box)
Config.FillWidthText = 20
Config.FillAccessText = 8
Config.FillDeliveryText = 30
Config.FillPickupText = 30
-- Settings for the Car
Config.DeleteVehicle = 10 -- after how many minutes should the vehicle delete itself?
-- Settings for Weapons
Config.UseWeaponItem = false -- If your weapons are items set this to true
-- Settings for the raid
Config.MaxDrop = 20 -- how many items are on the floor as a package (e.g. 100 cell phones are delivered then 5x 20 items will be on the floor) || Important: At least 1
-- message function to trigger your own notification (client)
function message(txt)
ESX.ShowNotification(txt)
end
Config.Evidence = {
police = {
--basic settings
datenbank = "vsevidence", -- IMPORTANT you must add a new datenbank for a new Job
deliveryAnyone = false, -- request delivery everyone or just the boss
deliveryWhichRank = 4, -- grade from which rank you can request a delivery (only needed if deliveryAnyone = false)
-- npc settings
npc = {
[1] = {
Position = vector4(461.8120, -979.2249, 30.6896, 142.5698), -- npc loction
Type = 'csb_cop' -- npc type (https://docs.fivem.net/docs/game-references/ped-models/)
},
--[[ Example (You can add anymore NPC)
[2] = {
Position = vector4(1210.2252, -3053.8467, 5.8654, 62.6562), -- npc loction
Type = 'csb_cop' -- npc type (https://docs.fivem.net/docs/game-references/ped-models/)
},
]]
},
deliveryNPC = {
Position = vector4(458.8126, -1026.8282, 28.4263, 65.7472), -- npc location
Type = 'csb_reporter', -- npc type (https://docs.fivem.net/docs/game-references/ped-models/)
},
-- other settings
coords = { -- coords settings
startLocation = vector2(458.8126, -1026.8282), -- position where delivery starts
deliveryLocation = vector3(-1642.4161, -3182.8293, 13.9908), -- position where delivery ends
spawnVehicle = vector4(423.0152, -1017.7780, 29.0581, 91.4026) -- position where the transporter spawns
},
menu = {
seeEvidence = true, -- Can you look at what's in the evidence room?
canSeeEveryone = true, -- Can any employee look at the evidence room?
getoutManually = true, -- Is it possible to manually remove something from the aserver data chamber?
getoutEveryone = false -- Can any employee take anything out?
},
limits = { -- limit settings
evidenceLimit = 1000, -- How many items fit in the evidence room?
},
time = { -- time settings
fromHour = 0, -- from ... you can start the delivery
toHour = 24 -- until ... you can start the delivery
},
-- singel options
bribeName = "evidencePhone",
payOption = "money", -- money or bank
bribePrice = 500, -- bribe price
vehicleSpawnName = "terbyte", -- vehicle spawn name (from the transporter)
}, -- you can add anyone more jobs and delivery
}
Config.EditVehicle = function(vehicle) -- Here you can independently customize the car for the weapon delivery (e.g. the license plate)
end
[Optimization]
Idle: 0.01ms
Work: 0.02ms
[FiveM Asset Escrow System]
This script is using the Asset Escrow system.
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Code is accessible | No |
Subscription-based | No |
Lines (approximately) | 1320 |
Requirements | ESX |
Support | Yes |