CURRENTLY SUPPORTS VORP + RedEM:RP!
QBCORE support coming soon!
Video on Youtube (1minute animal grow-up time, configurable!)
The client.lua, server.lua files and logic are locked by CFX Escrow System!
Players can grow animals with this script. After placing the animal, players have to feed them, to start growing.
There is no butcher / skinner / anything like it included in this script, animals can be slaughtered (shot) only if they grown-up.
Features:
- Easy to config!
Shop(s) (redemrp_menu_base needed!)
- Can be turned ON/OFF if you have different shop system
- Any items and prices can be inserted into it, not just farm-related stuff
- Blips, texts, key configuration from config.lua
- Easily expandable with new shops
- Configurable NPC spawn with animation (can be swithced ON/OFF)
- Blips can be switched ON/OFF
Animals
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Maximum number of animals a player can have can be configured
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Animals are placed as “babies”
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Players has to feed them with configurable item to start growing (timing configurable also) BEFORE DROPPING ANOTHER!!!
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Animal blips can be switched ON/OFF
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Animals are wandering around
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New animals can be added easily, players can have nearly any animal in game!
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Chickens also lay eggs as pickups (timing configurable)
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chicken, sheep, pig, cow, pheasant, rooster, bull, duck, goat, javelina, turkey, rabbit by default, just make the items in inventory!
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Configurable texts
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Low CPU usage
The client.lua, server.lua files and logic are locked by CFX Escrow System!
Dependencies:
REDEMRP:
- redemrp
- redemrp_inventory 2.0
- redemrp_menu_base (if you want built-in shop)
VORP:
- vorp
- redemrp_menu_base (if you want built-in shop)
How to install:
- Make sure the server is connected to the keymaster account which has the package access
- Put gery_farm into server-data/resources/
- In server.cfg add “ensure gery_farm” after dependencies
- Add the items to inventory
- Start the server
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | 500+ |
Requirements | redemrp, redemrp_inventory 2.0, redemrp_menu_base |
Support | Yes |