[PAID] Vehicle Slipstream

Features

  • Front Vehicle Detection
  • Progressive Vehicle Performance Boosting
  • Trail Effect
  • Screen Effect
  • Highly Configurable
  • Performance
  • Sync

Documentation

Preview Video

Get it from Tebex (7.40€ + TAX)

Code is accessible Yes
Subscription-based No
Lines (approximately) 600
Requirements N/A
Support Yes
8 Likes

OH YEAH FINALLY! i’m waiting for it

1 Like

Resmon use?

While being in slipstream 0.05-0.06ms

Cool script mate.

Can i ask which fivem native are you using for trails effect ?

StartParticleFxLoopedOnEntity with the ‘veh_light_red_trail’

3 Likes

Hmm
Thanks will look into it.

No problem, if more questions occur, feel free to ask again.

1 Like

Do you have Discord Server yet ?

Yes, but I think due to the Guidelines I can’t share it here.

whats the difference between this and SetEnableVehicleSlipstreaming? except for the visual effects

From my current knowledge, after testing, the native does not work as expected.
So I manually build the mechanic and also added the procedural performance boost, which basically gives you the boost depending on the amount of time you drive behind a vehicle.

Stop asking this lol

What do you mean it doesn’t work as expected? I have it active and it works fine.

That’s nice, still if you want more customization then you can use my script.

What’s the benefit of using this resource over this release:

The free resource uses the GTAV Build-In Slipstream mechanic, this mean you will not be able to influence the power of the slipstream. With my script you will have the possible to adjust the performance boosting to your liking and also be able to use it as a granular boost, depending on the time your vehicle is in a Slipstream.

Moreover, the script you mentioned won’t let you use slipstream for NPC vehicles nor adjust the speed, which is needed to be able to use a slipstream.

1 Like

my script dose “granular boost” because thats how the slipstream mechanics work by default it goes from 0.0 to 3.0.

You can easily make it so your car gets more boost or needs specific speed the same as yours.

Only thing it can’t do is get slipstream from npc which I believe is completely useless and causes your script to get very high ms.

I am not hating on your script or anything, The way you are checking for vehicles infront can probably give you more customisation and the price is not crazy, but the ms is 0.05-0.06ms for something this simple is too much, I’ve seen entire servers use 0.20ms.

2 Likes

I see, thanks for explaining the mechanic. I’m currently investigating the performance issue.

2 Likes

Thanks for the replies. Wasn’t trying to stoke any kind of fire or anything.

Both really cool scripts :slight_smile:

1 Like