Are you fed up of people meta gaming, giving away locations when they are kidnapped? look no further this is the ultimate solution to your problem.
Attach a bag to a persons head rendering their visibility to be next to none (we allowed for a little bit of visibility so they can walk when you tell them to)
disables map when inside a vehicle/outside a vehicle.
attaches a physical bag to the persons head.
ability to remove the bag from the persons head.
timer based options for allowing a person to be bagged for only x amount of time (set in the config)
take a look at my other work, you can see from my other work i do not take open source code and modify it or slap a ui on it and sell it, this was built from scratch the other existing system that i was linked at the top of this thread and which knew nothing of… the other system is old,outdated and not supported anymore not only that it covers the full screen so players have to guess where they are walking compared to my version which adds abit of visability, disables hud, has timers for max time a bag should stay on someones head (if enabled in the config), requires items, disables input (if enabled in config) + much more.
so yes… given by my previous work i obviously take code change it and release it… which i can garantee you is not the case feel free to purchase it and check it for yourself none of the code is obfsucate and its not iplocked.
It is possible to change the bag, you just need to modify the prop that is spawned on the players head and you can set it to what ever you want to.
As for the overlay this can also be changed aswell just change the image file in the html directory and it will apply the same effect as the fading effect around the edges is all done in css
sorry for the delayed reply not been well recently, you would need to go into html folder and open index.html in your editor of choice and remove lines 25 to 28 this will remove the masking that is done on the image and just display the full texture on the screen.