Secure your world with precision. A complete door management system with granular access control, realistic animations, lockpicking mechanics, and full real-time state synchronization.
Preview
Coming soon
Purchase
Documentation
Discord
Features
Dual authorization Grant access based on professional jobs, specific inventory items, or a combination of both. All checks are validated server-side — never trust the client.
Immersive interaction Realistic key prop animations with the player turning toward the door on interaction. 3D positional sounds audible to nearby players with configurable range and volume.
Criminal mechanics Built-in lockpicking system with configurable attempts per lockpick item. Successful lockpicks trigger a witness alert — Law Enforcement receives a timed blip on their map.
Visual indicators Optional on-screen lock icons (
locked /
unlocked) and native hold-to-interact prompts for lock, unlock, and lockpick actions.
Perfect sync Door states synchronized in real-time for all players. Anti-desync enforcement every tick within 10m, and joining players automatically receive all current door states.
Double-door support Automatically synchronizes pairs of doors with independent rotation angles.
Security Double server-side validation (on attempt and on animation confirmation), rate limiting, and full input type-checking on all event parameters.
Easy configuration Override system via config/custom/ — doors, sounds, lockpick, prompts, and job groups all configurable without touching core code. Custom handler support for lockpick and sound systems via dedicated files.
Dependencies
vorp_corevorp_inventoryjo_libs(free — https://github.com/Jump-On-Studios/RedM-jo_libs)
Framework Compatibility VORP • RSG v1/v2 • QBCore RedM • QRCore • RedEM:RP • RPX • TPZ-CORE • FRP
| Code is accessible | No (config & lang files open) |
| Subscription-based | No |
| Lines (approximately) | ~800 |
| Requirements | vorp_core, vorp_inventory, twinded_libs |
| Support | Yes — Twinded RedM Store |
