Sv-HUD is a complete HUD: player status, voice proximity, a server info panel, and a vehicle cluster that swaps depending on what you’re in.
Cars get a speedometer — four styles — with tell-tales that actually track state: engine health, seatbelt, low and high beam, handbrake, indicators, fuel or charge for EVs, and a per-plate odometer.
Boats get a marine cluster: knots, a compass strip and a depth sounder.
Helicopters and planes get a flight display: artificial horizon, speed and altitude tapes, heading strip, slip ball, landing gear and rotor state.
Everything is customisable by the player. Drag any element anywhere, scroll to resize it, and set every colour — meters, gauges, voice states, even the artificial horizon. Position and size are stored per element, so the car dial, the boat cluster and the flight display can sit in the same corner at different sizes. It all saves per player.
Frameworks are auto-detected: ESX, QBCore, QBox, SwichasCore, or standalone via a setStats export. Voice is auto-detected too: pma-voice, SaltyChat, mumble-voip, or a native Mumble fallback that works with anything built on FiveM’s Mumble.
config.lua, every locale and all three bridge files stay readable after escrow, so integrations and translations need no key.
| Code is accessible | No — config, locales and bridges are open |
| Subscription-based | No |
| Lines (approximately) | ~4,800 |
| Requirements | (ESX,QBOX,QBCORE or your own) |
| Support | Yes |







