Zeus Injuries
The Zeus Injury script is designed to dynamically simulate various hazards and physical situations that players may encounter. It is presented with detailed configurable features and events. Each event can be enabled and disabled. The chance percentage/possibility of each event can be set. Many events have configurable settings for damage, animation and additional control.
Features;
- Vault Injury: Possibility to cut yourself while jumping over sharp objects (like glass). (Option to prevent injury while wearing gloves, injury possibility, bleeding possibility, bleeding possibility, bleeding time, bleeding damage, activatable and modifiable bleeding effect and how long the effect lasts, activatable injury animation can be set.)
- Barefoot Injury: The possibility of the player getting splinters or stones in their feet while walking around without boots/shoes. (Damage and damage possibility can be configurable. Animation can be activated.)
- Reload Injury: The possibility of player finger getting stuck while reloading gun. (The possibility of finger stuck and damage can be configurable. Animation can be activated.)
- Head Injury Due To Fall: The possibility that the player suffers a heavy blow to the head after a fall and subsequently has vision problems. (Possibility, effect, effect duration, effect intensity and gait disturbance after head injury can be adjusted.)
- Ankle Sprain Injury: The possibility of a player twisting/Sprain his ankle while running. (The possibility and damage can be configurable. After sprain animation, slow walking effect and slow walking duration can be set.)
- Heart Attack: The possibility of the player having a heart attack. (The possibility can be configurable.)
- Falling While Climbing Ladder: The possibility of player slipping and falling while climbing ladder. (The possibility of falling down the stairs can be configurable. The player writhes on the ground for a while after the fall)
- Falling While Carrying: The Possibility of the player slipping and falling while carrying the player. (The possibility can be configurable.)
- Leg Cramp In The Water: The possibility of a player leg cramping and sinking while swimming. (The possibility can be configurable.)
- Hay/Straw Fire: The possibility of the hay/straw catching fire when the player is smoking next to the hay/straw. (The possibility and fire duration can be configurable. Extra scenario check can be added for control.)
- Shark Attack: The possibility of a player being attacked by a shark while swimming. (The possibility can be configurable.)
- Configurable chance percentages/possibilities
- Configurable Damages
- Configurable Animations
- Configurable Effects
- Configurable Notifications
- Webhook/Log
Dependency: Standalone
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | +790 |
| Requirements | Standalone |
| Support | Yes |
