[Tebex 5β¬ + tax]
[Preview Video]
Weapon Sling
Allows you to sling your weapon on front and on back.
Requires user to first unrack their weapon from vehicle trunk and disallows putting it away until racked again (They can sling it to use other guns or to free their hands).
Features:
- Fully customizable attachments, vests and coordinates
- Works with vanilla and addon weapons
- Preserves and shows all attachments
- Preserves and shows all weapon tints (experimental)
- Works with custom weapon skins and addons
- Automatic selection of the Sling for special bulletproofs
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | 2000 |
Requirements | default weapon wheel |
Support | Yes |
Important!
This script currently does not work with inventories that have any kind of hotbar system!
Examples include:
- qb inventory
- quasar inventory
However, the script works with all inventories that use the standard weapon wheel.
Support for OxInventory has recently been added!
Configuration:
- Customizable Commands
- Customizable Weapon Lists
- Customizable Sling types for Male and Female
- Customizable Notification
Config.ExperimentalMode = true --| Enables weapon tints, but that's work in progresss
Config.GrayWeapon = true --| grays out the weapons in the weapons wheel >> takes ca. +0.02ms more
Config.RequireTrunk = true --| require a trunk to rack a new weapon
--| Here you can set vehicles that do not have the weapon storage in the trunk
Config.Vehicles = { --|
['ADDER'] = {
-- Driver Side, Front = 0
-- Driver Side, Rear = 1
-- Passenger Side, Front= 2
-- Passenger Side, Rear = 3
-- Hood/Bonnet = 4
-- Boot/Trunk = 5
openDoors = function(vehicle)
SetVehicleDoorOpen(vehicle, 4, false, false)
end,
closeDoors = function(vehicle)
SetVehicleDoorShut(vehicle, 4, false)
end,
-- for a full list visit https://pastebin.com/D7JMnX1g
-- just use these for the Hood/Bonnet
bones = {
"overheat",
"headlight_l",
"headlight_r"
}
},
}
Config.IdleTicks = {
200, -- main loop << can be set higher
500, -- holster loop << can be set higher
100, -- spawner << can be set higher
100, -- action blocker << best to leave it as it is
1, -- weapon gray << best to leave it as it is
500, -- auto sling << can be set higher
}
--| notify trigger
Config.Notification = function(text)
BeginTextCommandThefeedPost('STRING') --| gta5 default feature
AddTextComponentSubstringPlayerName(text)
EndTextCommandThefeedPostTicker(0,1)
end
--| blocked keys while racking
Config.BlockKeys = {
23,
25,
37,
140,
141,
142
}
--| weapons that take longer to draw
Config.SlowEquip = {
'WEAPON_PISTOL',
'WEAPON_PISTOL_MK2',
'WEAPON_COMBATPISTOL',
'WEAPON_APPISTOL',
'WEAPON_STUNGUN',
'WEAPON_PISTOL50',
--'WEAPON_SNSPISTOL',
--'WEAPON_SNSPISTOL_MK2',
'WEAPON_HEAVYPISTOL',
'WEAPON_VINTAGEPISTOL',
--'WEAPON_FLAREGUN',
'WEAPON_MARKSMANPISTOL',
'WEAPON_REVOLVER',
'WEAPON_REVOLVER_MK2',
'WEAPON_DOUBLEACTION',
'WEAPON_CERAMICPISTOL',
'WEAPON_NAVYREVOLVER',
'WEAPON_GADGETPISTOL',
'WEAPON_STUNGON_MP',
--'WEAPON_PISTOLMX3',
'WEAPON_MICROSMG',
'WEAPON_MACHINEPISTOL',
'WEAPON_MINISMG',
'WEAPON_SAWNOFFSHOTGUN',
'WEAPON_DBSHOTGUN',
'WEAPON_AUTOSHOTGUN',
}
--ββββββββββββββββββββββββββββββββββββββββββββββββββββ--
---β PISTOLS β---
--ββββββββββββββββββββββββββββββββββββββββββββββββββββ--
Config.ChangeHolster = 'holster' --| command to change > e.g.: /holster 2
Config.HolsterGrip = 20 --| button y / z
Config.HolsterWeapons = {
'WEAPON_PISTOL',
'WEAPON_PISTOL_MK2',
'WEAPON_COMBATPISTOL',
'WEAPON_APPISTOL',
'WEAPON_PISTOL50',
--'WEAPON_SNSPISTOL',
--'WEAPON_SNSPISTOL_MK2',
'WEAPON_HEAVYPISTOL',
'WEAPON_VINTAGEPISTOL',
}
Config.HolstersMale = {
["default"] = {
with = {7, 0, 0, 0},
without = {7, 0, 0, 0},
},
["1"] = {
with = {7, 1, 0, 0},
without = {7, 2, 0, 0},
},
["2"] = {
with = {7, 3, 0, 0},
without = {7, 4, 0, 0},
},
}
Config.HolstersFemale = {
["default"] = {
with = {7, 0, 0, 0},
without = {7, 0, 0, 0},
},
["1"] = {
with = {7, 1, 0, 0},
without = {7, 2, 0, 0},
},
["2"] = {
with = {7, 3, 0, 0},
without = {7, 4, 0, 0},
},
}
--ββββββββββββββββββββββββββββββββββββββββββββββββββββ--
---β RIFLES β---
--ββββββββββββββββββββββββββββββββββββββββββββββββββββ--
--| to put the gun back in the trunk
Config.Rack = 'rack' --| command
Config.RackTime = 4000 --| time
--| weapons which must be on the back to be used
Config.SlingWeapons = {
'WEAPON_SMG',
'WEAPON_SMG_MK2',
'WEAPON_ASSAULTSMG',
'WEAPON_COMBATPDW',
'WEAPON_PUMPSHOTGUN',
'WEAPON_PUMPSHOTGUN_MK2',
'WEAPON_ASSAULTSHOTGUN',
'WEAPON_BULLPUPSHOTGUN',
'WEAPON_MUSKET',
'WEAPON_HEAVYSHOTGUN',
'WEAPON_COMBATSHOTGUN',
'WEAPON_ASSAULTRIFLE',
'WEAPON_ASSAULTRIFLE_MK2',
'WEAPON_CARBINERIFLE',
'WEAPON_CARBINERIFLE_MK2',
'WEAPON_ADVANCEDRIFLE',
'WEAPON_SPECIALCARBINE',
'WEAPON_SPECIALCARBINE_MK2',
'WEAPON_BULLPUPRIFLE',
'WEAPON_BULLPUPRIFLE_MK2',
'WEAPON_COMPACTRIFLE',
'WEAPON_MILITARYRIFLE',
'WEAPON_HEAVYRIFLE',
'WEAPON_TACTICALRIFLE',
'WEAPON_MG',
'WEAPON_COMBATMG',
'WEAPON_COMBATMG_MK2',
'WEAPON_GUSENBERG',
'WEAPON_SNIPERRIFLE',
'WEAPON_HEAVYSNIPER',
'WEAPON_HEAVYSNIPER_MK2',
'WEAPON_MARKSMANRIFLE',
'WEAPON_MARKSMANRIFLE_MK2',
'WEAPON_PRECISIONRIFLE',
'WEAPON_VICTUSXMR',
}
--| weapon slings
Config.ChangeSling = 'sling' --| command to change > e.g.: /sling 2
Config.SlingsMale = { --| sling variations for male ped models
["1"] = { --> back
dict = 'reaction@intimidation@1h', anim = 'intro', time = 0.325, wait = 1000, --| take
dict2 = 'reaction@intimidation@1h', anim2 = 'outro', time2 = 0.125, wait2 = 700, --| place
after = false, --| take weapon after anim
x = 0.3, y = -0.15, z = -0.10,
dx = 180.0, dy = 145.0, dz = 0.0
},
["2"] = { --> front
dict = 'clothingtie', anim = 'try_tie_neutral_a', time = 0.0, wait = 1000,
dict2 = 'clothingtie', anim2 = 'try_tie_neutral_a', time2 = 0.0, wait2 = 1000,
after = true,
x = 0.1, y = 0.20, z = 0.0,
dx = 0.0, dy = 320.0, dz = 175.0
},
["3"] = { --> side
dict = 'reaction@intimidation@cop@unarmed', anim = 'intro', time = 0.325, wait = 150,
dict2 = 'reaction@intimidation@cop@unarmed', anim2 = 'outro', time2 = 0.125, wait2 = 250,
after = false,
x = -0.15, y = 0.08, z = -0.22,
dx = 90.0, dy = 180.0, dz = 0.0
},
["4"] = { --> front 2
dict = 'clothingtie', anim = 'try_tie_neutral_a', time = 0.0, wait = 1000,
dict2 = 'clothingtie', anim2 = 'try_tie_neutral_a', time2 = 0.0, wait2 = 1000,
after = true,
x = 0.22, y = 0.24, z = 0.035,
dx = 0.0, dy = 320.0, dz = 155.0
},
["5"] = {--> front 3
dict = 'clothingtie', anim = 'try_tie_neutral_a', time = 0.0, wait = 1000,
dict2 = 'clothingtie', anim2 = 'try_tie_neutral_a', time2 = 0.0, wait2 = 1000,
after = true,
x = 0.13, y = 0.25, z = 0.0,
dx = 0.0, dy = 330.0, dz = 180.0
},
["6"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = 0.1, y = 0.25, z = 0.1,
dx = 345.0, dy = 340.0, dz = 180.0
},
["7"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = 0.28, y = 0.24, z = 0.0,
dx = 0.0, dy = 320.0, dz = 145.0
},
["8"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = -0.15, y = -0.08, z = 0.22,
dx = 290.0, dy = 180.0, dz = 0.0
},
["9"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = 0.1, y = -0.184, z = 0.0,
dx = 0.0, dy = 50.0, dz = 357.0
},
["10"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = 0.1, y = -0.174, z = 0.0,
dx = 0.0, dy = 35.0, dz = 352.0
},
["11"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = 0.1, y = -0.20, z = 0.0,
dx = 0.0, dy = 50.0, dz = 355.0
},
}
Config.SlingsFemale = { --| sling variations for female ped models
["1"] = { --> back
dict = 'reaction@intimidation@1h', anim = 'intro', time = 0.325, wait = 1000, --| take
dict2 = 'reaction@intimidation@1h', anim2 = 'outro', time2 = 0.125, wait2 = 700, --| place
after = false, --| place weapon after anim
x = 0.3, y = -0.15, z = -0.10,
dx = 180.0, dy = 145.0, dz = 0.0
},
["2"] = { --> front
dict = 'clothingtie', anim = 'try_tie_neutral_a', time = 0.0, wait = 1000,
dict2 = 'clothingtie', anim2 = 'try_tie_neutral_a', time2 = 0.0, wait2 = 1000,
after = true,
x = 0.1, y = 0.20, z = 0.0,
dx = 0.0, dy = 320.0, dz = 175.0
},
["3"] = { --> side
dict = 'reaction@intimidation@cop@unarmed', anim = 'intro', time = 0.325, wait = 150,
dict2 = 'reaction@intimidation@cop@unarmed', anim2 = 'outro', time2 = 0.125, wait2 = 250,
after = false,
x = -0.15, y = 0.08, z = -0.22,
dx = 90.0, dy = 180.0, dz = 0.0
},
["4"] = { --> front 2
dict = 'clothingtie', anim = 'try_tie_neutral_a', time = 0.0, wait = 1000,
dict2 = 'clothingtie', anim2 = 'try_tie_neutral_a', time2 = 0.0, wait2 = 1000,
after = true,
x = 0.22, y = 0.24, z = 0.035,
dx = 0.0, dy = 320.0, dz = 155.0
},
["5"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = 0.1, y = 0.25, z = 0.1,
dx = 345.0, dy = 340.0, dz = 180.0
},
["6"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = 0.28, y = 0.24, z = 0.0,
dx = 0.0, dy = 320.0, dz = 145.0
},
["7"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = 0.13, y = 0.25, z = 0.0,
dx = 0.0, dy = 330.0, dz = 180.0
},
["8"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = -0.15, y = -0.08, z = 0.22,
dx = 290.0, dy = 180.0, dz = 0.0
},
["9"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = 0.1, y = -0.184, z = 0.0,
dx = 0.0, dy = 50.0, dz = 357.0
},
["10"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = 0.1, y = -0.174, z = 0.0,
dx = 0.0, dy = 35.0, dz = 352.0
},
["11"] = {
dict = '', anim = '', time = 0,
dict2 = '', anim2 = '', time2 = 0,
x = 0.1, y = -0.20, z = 0.0,
dx = 0.0, dy = 50.0, dz = 355.0
},
}
--| automatically change the weapon sling
Config.UseAutoSling = true
--| auto slings for male peds
--> to get your current vest use /getvest
--> the vest id must allwasy be in [""]
--> [vestid] = slingid
Config.AutoSlingMale = {
--> front vests
["6"] = "4",
["7"] = "6",
}
--| auto slings for female peds
Config.AutoSlingFemale = {
--> front vests
["26"] = "4",
["7"] = "5",
}
--ββββββββββββββββββββββββββββββββββββββββββββββββββββ--
---β TRANSLATION β---
--ββββββββββββββββββββββββββββββββββββββββββββββββββββ--
--| translations
Config.Translation = {
['needTrunk1'] = 'You have to be at a trunk to draw the rifle!',
['needTrunk2'] = 'You have to be at a trunk to put your rifle away!',
['setHolster'] = 'You have successfully changed the holster!',
['setToDefault'] = 'Holster has been set to default',
['setSling'] = 'You have successfully changed the sling!',
['notAvalible'] = 'This sling ID is not available',
}
IMPORTANT UPDATES
UPDATE v1.2.5 | |
---|---|
better performance | |
you can now gray out the weapons in the weaponwheel | |
added a option to change trunk location for a specific vehicle | |
added the option that you donβt need a trunk at all |
UPDATE v1.3.0 | |
---|---|
Weapon-state can now be saved on restarts |
UPDATE v1.5.0 | |
---|---|
Added support for OxInventory |