[PAID] Standalone Weapon Holster Script + More


Weapon Holster

Add some realism to your servers gunplay!

Features:

  • Holster animation, click here for a preview.

  • Config option to enable a gangster animation alongside the original, click here for a preview.

  • Config option to decide if you want to allow players to move while pulling out a weapon.

  • Config option to enable persistent flashlights and disable auto reloading.

  • Config option to visually remove the weapon from your holster when you pull out any pistol and return it when you put it back.

  • Config option to require a bag to pull out certain weapons, click here for a preview.

  • Config option to require a trunk to pull out certain weapons, click here and here for previews.

  • Config option to blacklist certain weapons from being used by players.

  • Config option to enable a command to allow players to choose their holster animation.

  • Config option to enable a reaching feature where you put your hand on your holster.

  • Config option to disable animations being used on certain weapons.

  • Compatible with our weapon sling.

  • Ability to visually holster tasers, batons and flashlights on supported belts.

Purchase Here: Tebex
Purchase Source: Tebex

Code is accessible Only on source version
Subscription-based No
Lines (approximately) 300
Requirements None
Support Yes
6 Likes

thanks scully, very cool

4 Likes

thanks scully, very cool

2 Likes

thanks scully, very cool

3 Likes

thanks scully, very cool

4 Likes

thanks scully, very cool

3 Likes

really good one!

1 Like

Amazing script! Thank you for the hard work! I was curious. Anyway to limit the player from putting the gun away unless they are at a trunk? To match the weapon draw requirement?

thanks scully, very cool

2 Likes

Will this also put weapons on back?

No but if you look at my other listings you can find a sling (weapons on back) script :grin:

Updated:

  • Added an optional command to allow players to choose their holster animation that will save throughout re-logs.
  • Added an optional reaching keybind where you put your hand on your holster.
  • Added a config option to disable the animations on certain weapons.

Updated:

  • After you get a blacklisted weapon alert you will no longer be able to select the weapon, it will become greyed out on the weapon wheel.
  • Fixed an issue where you would do the holster animation when entering/exiting a vehicle.
1 Like

Updated:

  • Added a death check to prevent the holster loop with animated death systems such a qb-cores.

Updated:

  • Fixed an issue with saving the animation choice if the command is enabled.
  • The persistent flashlight will not prevent you from turning off the flashlight anymore.
  • Added a command to find your peds current holster as some clothing resource don’t show the correct drawable ID.
  • Changed the boolean on the bypass weapons to true.
  • Fixed an issue with the “should holster” check that prevented the holster from being used.
  • Added an exports.txt file to document the exports for developers.
1 Like

Updated:

  • Fixed an issue that prevented the holster EUP from changing sometimes.
  • Added a better way to check if the weapon is a pistol.

Updated:

  • Added the ability to translate the script in the config.

Updated:

  • Added a config option to use your own notification system.

Updated:

  • Fixed an issue where you couldn’t take a gun from the trunk if trunk and bag requirements were enabled.
  • Added optional ace permissions with a read me.txt tutorial.
  • Fixed an issue where weapons you configure to bypass the animation would do an animation when removing the weapon.
  • Fixed an issue where parachutes wouldn’t work while using the script.
  • Fixed an issue where when you used the G to quick throw a throwable while holding a gun it’ll do an animation and switch to the throwable.

Updated:

  • Fixed an issue where when holding a weapon that you have in your bypass config would do a return animation when switching to another weapon.
1 Like