Law Enforcement Script
An easy to use LEO system with all the features you need to get your servers law enforcement up and running!
Features
Departments & Duty
- Department system using ACE permissions, compatible with Discord-based permission resources.
- Department-specific duty locations, with the option to let other departments use them.
- One LEO menu keybind for both duty selection and the main menu.
- When duty locations are enabled, players must be inside an allowed location to open the duty menu.
- Players can pick any department they have permission for.
- Global maximum on-duty player limit.
- Optional automatic off-duty for inactive/AFK players.
- Configurable blips showing other on-duty LEOs.
- Optional duty-hour logging to Google Sheets.
- Optional Discord webhook logging (duty and actions) with rate-limit handling.
Player Interaction
- Soft cuff, hard cuff and uncuff, with synced animations and visible handcuff props.
- Optional movement while hard cuffed, plus configurable controls that stay available while cuffed.
- Cuff escape skill check (can be disabled) and a cutting pliers weapon for breaking cuffs.
- Dragging with separate animations for normal, cuffed and dead players.
- Force-sit, and placing players into / removing them from vehicles.
- Animated revive, with support for swapping in another medical/revive system’s event.
- Optional quick binds for soft cuff, hard cuff and drag.
- Tackle system.
Identification, Search & Alerts
- Hamz CAD integration (source provided so you can adapt it to other systems) for name checks, plate checks, and medical, permit and status information.
- Weapon search, with an optional cuff requirement, and an export to replace it with your own (e.g.
ox_inventory). - Gunshot / ShotSpotter alerts with a configurable weapon ignore list.
- 911 calls and a panic button.
- Configurable 10-codes and alert messages.
- BAC testing (optional command and state bags to set BAC).
- GSR testing, with the ability to wash GSR off in water.
Jail
- Jail time in minutes or seconds, with a configurable maximum.
- Optional entrance, exit and mugshot scenes.
- Configurable prison location, distance limit and spawn locations.
- Optional jail jobs that reduce remaining time, with cooldown handling.
- Jail time persists across logins.
Props
- Configurable prop spawner with synced props and a delete option.
- Per-prop initial heading offset.
- Optional sequence spawning, with a maximum count and positional offset.
- Fully configurable spike strips, not tied to the vanilla model.
Vehicles
- Department-specific vehicle lists organised into categories.
- Configurable extras, liveries and vehicle modifications, plus optional full upgrades.
- Vehicles spawn exactly as configured, so officers don’t need to set them up each time.
- Vehicle deletion.
Loadouts & Outfits
- Department-specific loadouts in multiple categories, with configurable health, armor, weapons and components.
- Ballistic shield support.
- Department-specific outfits in multiple categories, with separate male and female sets.
Other
- Locale support.
- Native audio and source audio files included.
- Optional vanilla police disabling.
- Left/right menu alignment with persistent menu settings.
- Resource-side anti-cheat checks for restricted state bags and events.
- OneSync support.
Make sure to read the documentation for more information on what can be adjusted or disabled. There is also showcases linked at the bottom of the documentation.
Documentation: Law Enforcement - Paid (scullys-development.net)
Purchase Here: Law Enforcement Script
Purchase Source Here: Law Enforcement Script
| Code is accessible | Only on source version |
| Subscription-based | No |
| Lines (approximately) | 2000+ |
| Requirements | None |
| Support | Yes |