[PAID][Standalone] Floating GTA Money Pickup Style Animations | £1.99

4cdea7e3095c062c281d4ec8a488ef8abe420abc

[Standalone] Floating Anims

Simple yet really helpful GTA money pickup style floating text with icons and animations.

:bulb:Features

  • Doesn’t require a framework, can be used via EXPORTS or TRIGGERS
  • Lots of arguments for different customization options
Examples
RegisterCommand("test1", function(source, args, cmd)
	local moneyAmount = math.random(-10000, 10000)
	local coords = GetEntityCoords(PlayerPedId())
	if(moneyAmount < 0)then
		moneyAmount = tostring(moneyAmount):gsub("-", "")
		local text = "-$"..moneyAmount
		local txtRGBA = {r = 255, g = 0, b = 0, a = 255}
		exports.fanim:createMoneyAnim(coords.x, coords.y, coords.z, text, 80, txtRGBA)
		
	elseif(moneyAmount > 0)then
		local text = "+$"..moneyAmount
		local txtRGBA = {r = 0, g = 255, b = 0, a = 255}
		exports.fanim:createMoneyAnim(coords.x, coords.y, coords.z, text, 80, txtRGBA)
		
	end
end)

RegisterCommand("test2", function(source, args, cmd)
	local coords = GetEntityCoords(PlayerPedId())
	local iconRGBA = {r = 255, g = 255, b = 255, a = 255}
	local txtRGBA = {r = 0, g = 255, b = 0, a = 255}
	
	exports.fanim:createCustomFloatingAnim(coords.x, coords.y, coords.z, "+1 Combat Pistol", 150, "Mpweaponscommon", "w_pi_combatpistol", 50.0, 25.0, iconRGBA, txtRGBA)
	
	Citizen.Wait(500)
	
	exports.fanim:createCustomFloatingAnim(coords.x, coords.y, coords.z, "+1 Desert Eagle", 150, "Srange_weap", "weap_hg_4", 30.0, 25.0, iconRGBA, txtRGBA)
	
	Citizen.Wait(500)
	
	local txtRGBA = {r = 255, g = 0, b = 0, a = 255}
	exports.fanim:createCustomFloatingAnim(coords.x, coords.y, coords.z, "-10 Stamina", 150, "Triathlon", "triathlon_running", 25.0, 25.0, iconRGBA, txtRGBA)
end)

RegisterCommand("test3", function(source, args, cmd)
	local coords = {102.20320129395, -1953.4229736328, 20.642744064331}
	local iconRGBA = {r = 0, g = 255, b = 0, a = 255}
	local txtRGBA = {r = 255, g = 255, b = 255, a = 255}
	exports.fanim:createCustomFloatingAnim(coords[1], coords[2], coords[3], "Liked!", 250, "mphud", "thumb_up_white", 20.0, 20.0, iconRGBA, txtRGBA)
end)

:bulb:Requirements / Dependencies

  • None, works with any framework and script!

Price: £1.99 + Taxes

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1 Like

where i contacte you because no working for me or i dont know use it

You can see the examples for how to use it, essentially it is only 1 line of code you have to add to your own code.

My discord is fivem_junkbox

I added you I’m waiting for you to accept me :slight_smile:

Why you dont give me news ?

I am currently on holiday and don’t have unrestricted internet access, so my replies will be late until next week, I’ve accepted all my friend requests since I don’t know which one was yours, just leave me a message and I’ll get back to you as soon as possible.

Unable to contact you

I want to use it in ox_inventory

You can contact me in DMs on here in the forum or add me on Discord (fivem_junkbox)

It is really simple to use, just add the export or event trigger (client or server side, depending on the file you want to add it in) and make sure you set the right values for the arguments, such as position of the pickup animation, duration, text, colour and icon.

There should be a file with example code provided with the archive, alternatively you can check out the usage:

- Exports:
exports.fanim:createCustomFloatingAnim(x, y, z, text, textureDict, textureName, width, height, iconRGBA, txtRGBA)
exports.fanim:createMoneyAnim(x, y, z, text, txtRGBA)

- Server Side:
TriggerClientEvent("floating_anim:createCustomFloatingAnim", playerSource, x, y, z, text, ticks, textureDict, textureName, width, height, iconRGBA, txtRGBA)
TriggerClientEvent("floating_anim:createMoneyAnim", playerSource, x, y, z, text, ticks, txtRGBA)

- Client Side:
TriggerEvent("floating_anim:createCustomFloatingAnim", x, y, z, text, ticks, textureDict, textureName, width, height, iconRGBA, txtRGBA)
TriggerEvent("floating_anim:createMoneyAnim", x, y, z, text, ticks, txtRGBA)