[PAID] [STANDALONE] Flight Radar

radar_blip_new

Realistic flight radar to track position, altitude, and speed of player aircraft. Not dependent on any framework. By default every player can use /radar command to open a radar tablet and ESC to close it. Integrate with your favorite framework to make the radar an item, limit the command to a certain job, a target in the control tower, etc.

UI and player inputs non-escrowed. Can even switch out the radar screen background to an image of your choosing in case you have a different map than the default.

Features

Data Blocks

Each radar target contains a data block, which shows the callsign of the aircraft, its altitude on the left, and its speed on the right. Altitude and speed units can be changed via Config. Custom speed formula displays the horizontal speed only (ground speed) so that aircraft aren’t shown to be moving while simply ascending.

Disable Transponder

Pilots can turn on or off their transponder, which hides the callsign from radar operators while off.

Callsign & Squawk Codes

Pilots can set their own callsign and squawk code via slash commands. Emergency squawk codes will cause a red “EM” tag to be above the datablock, identifying radar operators of an ongoing emergency. Callsigns default to vehicle plate if not set.

Radar Floor

Aircraft flying close to the ground can fly “below” the radar and therefore no target will appear to radar operators. The floor can be set in Config as well as set to ASL or MSL.

GPS Mode

Optional GPS Mode to faciliate the auto opening and closing of the radar based on whether the player is in an aircraft with the engine on. Can optionally specify an allow list of vehicle models to give built-in GPS’s to. While in GPS mode the radar will appear in the bottom right with a smaller size than the full screen tablet.

Quality of Life Features

  • Radar updates synced between all players. So two or more radar operators will see the same radar screen at the same time and all aircraft will update at the same time.

  • Config option to show player id in the datablock

Example Config

Tebex

Code is accessible UI & Player Input Only
Subscription-based No
Lines (approximately) 500
Requirements None
Support Yes
3 Likes

v1.1.0 released

  • pilots can set their callsign using /callsign command. Defaults to the vehicle’s plate.
  • pilots can set their squawk code using /squawk [code]. Defaults to 1200. Squawk codes are 4 letter numeric codes which will be displayed in the datablock on the radar. They can be used to help radar operators identify aircraft, or for communicating emergencies. Pilots squawking 7500, 7600, or 7700 will cause a red “EM” to appear above the datablock to alert radar operators that the aircraft is experiencing an emergency.
  • squawk code will now always appear on the datablock above the speed/altitude line.

v1.2.0 released

Features

Bug Fixes

  • Passengers will no longer send their own blips to the radar. Only the pilot will.

I like this script, it works like I want!

Thank you!

1 Like

Does this work with OneSync Infinity?

Yes, it does work with OneSync.

v1.3.0 released

Features

  • Added optional GPS Mode to facilitate the auto opening and closing of the radar based on whether the player is in an aircraft with the engine on. Can optionally specify an allow list of vehicle models to give built-in GPS’s to.

v1.6.0 released

  • Config option to calculate the radar floor as ASL (Above Sea Level) instead of AGL (Above Ground Level)
  • GPS mode can now be enabled at the same time at normal mode so that tablet operators and pilots can both use the radar.
  • New Config options to change units of speed an altitude
  • Fix to position GPS mode in the bottom right corner of the screen on all resolutions

v1.7.0

  • Added new config option to enable seeing AI traffic on the radar
1 Like

looks neat!