[PAID] [STANDALONE] - DTX Native Zombies Script

Video : Showcase
Shop link : Buy Here

DTX Zombies is a comprehensive zombie survival script that transforms your FiveM server into a thrilling, reactive apocalypse experience. With DTX Zombies, every NPC (native pedestrian) in the game becomes a dangerous zombie, creating a hostile and dynamic environment where survival is the only objective.

Warning:
This script is not drag-and-drop and requires Lua coding knowledge to adapt it to your specific needs. Please ensure you are familiar with Lua scripting in order to properly configure and customize the script.
Support is provided to assist you in configuring the script if needed.

Key Features:

  • Zombie Conversion: All NPCs are converted into zombies, making every pedestrian a potential threat.
  • Reactive Zombies: The zombies are highly reactive to various stimuli, including sight, sound, and player actions, providing a challenging and engaging experience.
  • Immersive Zombie Sounds: Realistic zombie sounds are integrated to enhance the immersive experience.
  • Advanced Detection System:
    • Noise Detection: Zombies detect noises at multiple distances based on the player’s actions, such as shooting, driving, running, or even walking.
    • Visual Detection: Zombies can spot players based on their sight, which is influenced by weather conditions. The script is responsive to visibility changes in different weather conditions.
    • **Multi-Factor Detection:**The zombies can detect players through various means, including:
      • Sight – Zombies will hunt you if they see you.
      • Sound – Actions like shooting or driving attract zombies from further distances.
      • Movement Types – Running, walking, or sneaking affects your visibility to zombies. Sneak skill is detected (requires a custom skill system).
  • Dynamic Zombie Behavior:
    • Weather-Dependent Vision: Zombie sight is affected by weather conditions, making it easier or harder for them to detect players.
    • Nighttime Agility: Zombies become more dangerous at night, gaining the ability to run.
    • Enhanced Mobility: Zombies can jump and climb over obstacles to reach players, creating a more unpredictable and challenging environment.
    • Aggro Management: Zombies can lose aggro or change targets based on action priority, adding depth to their behavior.
  • Integrated Systems:
    • Looting System: A synchronized looting system is included, allowing players to scavenge and survive.
    • Vehicle Disabling: The script has the ability to disable vehicles with npc inside, adding to the survival challenge.
    • Safe Zones: Establish safe zones where zombies cannot enter, providing brief moments of respite for players.
  • Flexibility with NPCs: Customize your experience by adding specific NPCs that can bypass zombie behavior, maintaining server flexibility.

DTX Zombies is the ultimate script for creating an immersive, reactive, and dynamic zombie survival experience on your FiveM server, where every decision matters, and danger lurks around every corner.

Dependencies:

  • onesync
  • ox_lib
  • ox_target (optionnal)
  • qb_target (optionnal)
Code is accessible Main code no, base function and config yes
Subscription-based No
Lines (approximately) ~1000+
Requirements onesync , ox_lib, ox_target (optionnal), qb_target (optionnal), Lua Coding Knowledge
Support Yes
2 Likes

I want to make it compatible with qb-target.I want to make it compatible with qb-target.

Hello,

Thank you for your feedback.
I will make it compatible very soon.

Regards

oh nice please

Is there a video demonstrating the script?

Hello

We are working on a video that we hope to post soon.

im waiting

Support for qb-target has been added.

thank you

1 Like

Video showcase has been added.
Check it out :wink:

It doesn’t do anything that you see in the video, it’s a pretty bad script to be honest.

DTX Custom Fast and Reliable Support

This script is not “drag and drop” and requires some basic knowledge. The detailed readme covers everything you need for your develloppement, and our support team is ready to assist via discord ticket if needed.

:tada: New patch available :tada:

Safe Zone Ped Model Whitelist

  • You can now specify ped models that won’t turn into zombies in a safe zone!

This may help if you have another script that makes peds appear without you having access to add them to the list of whitelisted peds.

Weather-Based Zombie Vision updated

  • You can now adjust zombie viewing distance based on temperature.

Thanks for all your support.

Stay safe out there! :skull::gun: :zombie: :zombie: :zombie: :zombie:

Doesn’t it cause a crash by generating several peds? I remember a script that caused a crash after multiple players connected.

The script does not generate peds.
It transforms existing native ones.

The only crash report is that in some cases the state bags limit is reached, which is easily solved by adding 2 lines to server.cfg.

This is explained in the Readme