[PAID] [STANDALONE] Better Wildlife (Animal Spawning)

HOTFIX

→ Fixed an issue where the despawn algorithm would lag the thread on high entity counts.

Update can be downloaded from keymaster.

Changelog 1.1.1

→ Dropped ‘GetEntitiesInArea’ export since it is not necessary.
→ Implemented entity caching to improve the lookup speed for script owned entities.
→ Further improved the performance of the despawning algorithm.
→ Optimized several utility functions.
→ Made some micro-optimization for edge cases.

Overall this should result in a ~60% performance gain on the server.

Update can be downloaded from keymaster.

Changelog 1.1.2

→ Further optimized serverside logic and functions.
→ Optimized several utility functions.
→ Made some micro-optimization for native calls.
→ Fixed a rare bug that could spam the server with events.

Overall this should result in a ~30-35% performance gain.

Update can be downloaded from keymaster .

Changelog 1.1.3

→ Updated resource exports.
→ Made some minor optimizations on the serverside.
→ Optimized clientside spawning algorithm.

Update can be downloaded from keymaster.

Changelog 1.1.4

→ Made some minor optimizations on the clientside.
→ Improved compatibility with addon peds.

Update can be downloaded from keymaster.

Changelog 1.1.5

→ Optimized serverside and clientside entityhandling.
→ Various smaller tweaks and changes.

Update can be downloaded from keymaster.

Seems quite interesting, if you ever make a hunting script that can be incorporated (either built in or separate) with this, then I’d probably consider buying.

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Would be cool with ox_inventory support too if you did make one.

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possible to turn the blips off so the animals wont show on map?

Yes, first setting in the config file, the blips are only activated in the showcase to better illustrate where/how entities will spawn.

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Ah nice Is there any Discord when u buy one of your resources to get Support when Any issues coming?

No discord, but feel free to conctact me via DM or E-Mail and I will try my best to help you.

I will say this, and the sealife one, work flawlessly. Great addition on any server, but even moreso on ones with populations disabled.

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Changelog 1.1.7

→ Implemented dedicated no-spawning areas that can be configured.
→ Optimization and improvements to spawning logic.
→ Minor bugfixes and tweaks.

IT IS ADVISED TO REPLACE THE CONFIG FILE

Update can be downloaded from keymaster.

Changelog 1.1.8

→ Fixed chat suggestions showing a command that does not exist.
→ Implemented possible workaround for a weird OneSync bug that bricked the ‘GetEntityCoords’ native serverside.

Update can be downloaded from keymaster.

script not working at all… set debug mode any animal blip shows, fresh installed and nothing happens no animals spawns, no errors on f8 or cmd. Framework = qbcore

Changelog 1.1.9

→ Server optimization pass (~5-10% faster on average)
→ Client optimization pass (~15% faster on average)
→ Smaller tweaks and fixes

IT IS ADVISED TO REPLACE CONFIG FILE

Update can be downloaded from keymaster .

OP request