[PAID] SMDZ Pets Rescue – Immersive Civilian Mission System


:house: MAIN:

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This resource is delivered via Tebex using the official Asset Escrow system.

:pushpin:OVERVIEW:

SMDZ Pets Rescue is a mission system that adds immersive pet rescue gameplay to your FiveM server.
Players receive requests from NPCs, search dynamic areas, rescue lost animals, and return for rewards through a polished dialogue flow.

It is designed to boost civilian roleplay, improve map activity, and provide repeatable content that feels alive from start to finish.


:sparkles:FEATURES:

:paw_prints: Replayable Rescue Missions
Offer your players repeatable civilian content with multiple pet rescue scenarios that stay fresh over time.

:world_map: Exploration-Driven Gameplay
Missions use search zones and guided flow so players naturally move across the map instead of standing in one area.

:clapper_board: Immersive Mission Experience
Includes cinematic interaction moments and polished dialogue flow that feel premium and roleplay-friendly.

:brain: Natural Animal Behavior
Animals spawn at configured points and move in-world, creating a more believable rescue experience.

:money_bag: Configurable Random Rewards
Set minimum and maximum reward values per mission to keep payouts dynamic and progression engaging.

:speech_balloon: Modern Dialogue UI
Clean interface with clear accept/return steps, readable mission text, and smooth transitions.

:stopwatch: Mission Control & Balance
Built-in timers, failure conditions, and cooldown logic help maintain fair pacing and server balance.

:globe_showing_europe_africa: Multi-Language Support
Ready for international communities with multiple included locales.

:receipt: Persistent Progress Logic
Player and zone cooldowns are saved in SQL for stable behavior across restarts.

:globe_with_meridians: Webhook Logging for Staff
Optional Discord logs provide clear mission action history for moderation and tracking.


:gear: CONFIGURATION:

The resource is built to be fully configurable for different server styles, from light economy RP to more structured communities.

You can configure the core providers for framework, inventory, target system, and notifications to match your existing setup.

Mission behavior is also flexible: you can tune placement distance, spawn behavior, mission flow, and reward logic to control pacing and replayability.

For servers with whitelist structures, you can define job and grade permissions to control who can access specific interactions or management features.

Webhook output can be customized with your own content style, embed format, colors, and footer branding, so logs fit your staff workflow and Discord structure.

You can also control cleanup timing and notification behavior to keep the experience clean during edge cases (cancelled missions, missing entities, expired states, etc.).

On the presentation side, all UI text and localization keys are editable, making it easy to adapt the script for different languages and server tone.

The resource includes safe fallbacks to prevent runtime errors when optional dependencies are not present.


:camera_with_flash: SCREENSHOTS:


:package: COMPATIBILITY AND REQUIREMENTS:

The oxmysql script is required for proper functioning.
All the resources listed below are compatible.

Frameworks (auto-detected):

ESX / es_extended

QBCore / qb-core

QBX / qbx_core

Target systems:

ox_target

qb-target

Fallback key interaction

Notification systems:

ox_lib

okokNotify

mythic_notify

origen_notify

wasabi_notify

wasabi_uikit

brutal_notify

lation_ui

codem-notification

rtx_notify

vms_notifyv2

esx_notify

FL-Notify

framework fallback

Inventory/reward compatibility:

ox_inventory

core_inventory

qs-inventory

tgiann-inventory

origen_inventory

codem-inventory

qb-inventory

jaksam_inventory

framework-native fallback


:puzzle_piece: USE CASES:

  • Roleplay servers that want structured, repeatable civilian missions beyond standard jobs and basic activities.

  • Communities focused on immersive city life where players can help NPCs and create meaningful everyday RP moments.

  • Servers that need exploration-based content to move players across different zones instead of static hotspots.

  • Economy-driven servers looking for configurable reward loops with controlled pacing and replay value.

  • Serious RP environments that prioritize clarity, consistency, and lightweight performance over bloated mission systems.


Code is accessible No (Config and Bridges YES)
Subscription-based No
Lines (approximately) +3500
Requirements oxmysql
Support Yes
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