[PAID] Silly Sematary – Pet Cemetery for RedM 


Showcase Video
Preview: https://youtu.be/8wo_QBRGuQg
Description
Silly Sematary is a “Pet Sematary”-flavored coffin job for RedM. Find a dead animal, place coffin parts next to it, hammer them together, carry the little casket to the cemetery, and bury your furry friend… but watch out — sometimes what you bury comes back. A bear (or another configured beast) spawns after the burial and attacks you.
Built with a clean multi-framework bridge (VORP or RSGCore, auto-detected) and server-authoritative validation throughout. Runs side-by-side with Silly Coffin Job thanks to a fully isolated silly_sematary:* event namespace.
Works hand-in-hand with Silly Cult — our standalone cemetery YMAP.
The default drop-off point is placed exactly on the Silly Cult cemetery, so installing both gives you a fully built, atmospheric burial location out of the box. Drop-offs remain fully configurable if you prefer your own location.
Features
Use the animal coffin item on a dead animal NPC → empty coffin + lid spawn as ground props
Hammer item with build animation → parts merge into a finished coffin
Hammer break chance — your hammer can snap during work (configurable %)
Carry system — pick up the finished coffin and walk it to the cemetery
Configurable drop-off points (default: Silly Cult cemetery)
Pet Sematary Twist — after burial, a configurable animal spawns after a delay and attacks you
Configurable rewards via account type (money / gold / cash / bank)
Multi-Framework — VORP or RSGCore, auto-detected at runtime
Anti-cheat hardened — server-issued place tokens, distance checks on every event
Full cleanup — on disconnect, resource stop, and delivery
Conflict-free — fully isolated silly_sematary:*triggers, runs alongside Silly Coffin Job
Optimized — adaptive polling, proper model/animdict cleanup
How It Works
- Find or kill an animal NPC in the world (humans are rejected)
- Use the TierSarg item near the body → empty coffin & lid spawn next to you
- Use the Hammer item in range → build animation plays for ~5 s, finished coffin is created
- Press R when close to the coffin → start carrying it
- Walk to the cemetery drop-off marker → press R again to deliver
- Collect your reward… and run.

Installation
- Place
Silly_Semataryin your resources folder - Add to your
server.cfg:
ensure Silly_Sematary
- Ensure the configured items (
TierSarg,Hammer) exist in your inventory database - Configure cemeteries, reward, animal attack and items in
config.lua
Configuration
Everything in config.lua:
Framework
Config.Framework—'auto'/'vorp'/'rsgcore'/'standalone'
Items
Config.Items.coffin— animal coffin item name (defaultTierSarg)Config.Items.hammer— hammer item name
Reward
Config.Reward.enabled— enable/disable rewardConfig.Reward.amount— reward amountConfig.Reward.account—'money'/'gold'/'rol'(VORP),'cash'/'bank'(RSG)
Build Animation
Config.BuildAnimation.duration— build timeConfig.HammerProp— hammer prop bone & offset
Hammer Break
Config.HammerBreak.enabled/.chance/.text
Carry
Config.CarryPrompt— prompt key, text, radiusConfig.Carry— bone, offset, rotation, drop distance, max drop distance
Drop-Offs
Config.DropOffPoints— list of cemeteriesConfig.DropOffMarker— toggle/distance for ground markers
Animal Attack
Config.AnimalAttack.enabled/.delay/.animals— model + outfit list
Dependencies
| Dependency | Required |
|---|---|
| VORP or RSGCore |
Download
| Code is accessible | Yes (config.lua), rest escrowed |
| Subscription-based | No |
| Lines (approximately) | ~1100 |
| Requirements | VORP or RSGCore |
| Support | Yes |

