[PAID] Silly Dynamite – Zone Mining System for RedM

[PAID] Silly Dynamite – Zone Mining System for RedM :bomb::pick:


:camera: Screenshots / Preview


:pushpin: Description

Silly Dynamite is a zone-based dynamite mining system for RedM. Walk into a mining zone, use your dynamite, and trigger a realistic explosion — camera shake, debris, residual fire — followed by loot props spawning from the blast site. Each zone has its own configurable loot table: ores, gems, fish, wood, or gold bars.

Built for VORP or RSGCore (auto-detected).


:sparkles: Features

  • :bomb: Item-based detonation — use dynamite in a configured zone to trigger the blast
  • :collision: Realistic explosionEXP_TAG_PLACED_DYNAMITE VFX, custom damage scale, and camera shake
  • :rock: Debris props — configurable count and force so rubble flies realistically
  • :fire: Residual fire — post-explosion fire that burns for a configurable duration
  • :package: Loot prop spawns — interactable props appear near the blast for pickup
  • :stopwatch: Loot timer — props despawn automatically after a configurable timeout
  • :world_map: Multiple zone types — mines, rivers, gem deposits, forests, and banks included
  • :backpack: Per-zone loot tables — full item / min / max control per zone
  • :electric_plug: VORP & RSGCore — auto-detected framework bridge

:video_game: How It Works

  1. Have dynamite in your inventory
  2. Enter a mining zone — shown on the map (or find them in the world)
  3. Use the dynamite item → detonation plays with full VFX + camera shake
  4. Debris flies, fire burns, and loot props spawn near the blast
  5. Interact with the props to collect resources
  6. Loot props disappear after the configured time

:wrench: Installation

  1. Place Silly_Dynamite in your resources folder
  2. Add to your server.cfg:
ensure Silly_Dynamite
  1. Ensure the dynamite item exists in your inventory database
  2. Configure zones and loot tables in config.lua

:gear: Configuration

Everything in config.lua:

Item & Explosion

  • Config.ItemName — item consumed to trigger the blast
  • Config.Explosion.Type — GTA explosion type ID
  • Config.Explosion.DamageScale — blast damage multiplier
  • Config.Explosion.CameraShake — camera shake strength
  • Config.Explosion.FireDuration — ms of residual fire (0 = disabled)
  • Config.Explosion.DebrisCount / DebrisForce — debris props

Zones

Each zone entry:

  • name, x/y/z, radius — zone location
  • lootProp — prop model that spawns as loot
  • lootCount — number of loot props
  • lootDuration — seconds before props despawn
  • lootTable{ item, min, max } entries

Included Zone Types

  • :pick: Mines — iron, copper, gold nuggets, sulfur, nitrite
  • :gem_stone: Gem deposits — ruby, diamond, emerald, opal, amethyst and more
  • :fish: Rivers & lakes — multiple fish species
  • :wood: Forests — wood, coal
  • :bank: Banks — gold bars

:package: Dependencies

Dependency Required
VORP or RSGCore :white_check_mark: (auto-detected)

:writing_hand: Come Join our Discord


:link: Download

:shopping_cart: Silly Scripts Tebex Store


Code is accessible Yes (config.lua), rest escrowed
Subscription-based No
Lines (approximately) ~1,197
Requirements VORP or RSGCore
Support Yes
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