[PAID] Silly Dynamite – Zone Mining System for RedM 

Screenshots / Preview
Description
Silly Dynamite is a zone-based dynamite mining system for RedM. Walk into a mining zone, use your dynamite, and trigger a realistic explosion — camera shake, debris, residual fire — followed by loot props spawning from the blast site. Each zone has its own configurable loot table: ores, gems, fish, wood, or gold bars.
Built for VORP or RSGCore (auto-detected).
Features
Item-based detonation — use dynamitein a configured zone to trigger the blast
Realistic explosion — EXP_TAG_PLACED_DYNAMITEVFX, custom damage scale, and camera shake
Debris props — configurable count and force so rubble flies realistically
Residual fire — post-explosion fire that burns for a configurable duration
Loot prop spawns — interactable props appear near the blast for pickup
Loot timer — props despawn automatically after a configurable timeout
Multiple zone types — mines, rivers, gem deposits, forests, and banks included
Per-zone loot tables — full item / min / maxcontrol per zone
VORP & RSGCore — auto-detected framework bridge
How It Works
- Have
dynamitein your inventory - Enter a mining zone — shown on the map (or find them in the world)
- Use the dynamite item → detonation plays with full VFX + camera shake
- Debris flies, fire burns, and loot props spawn near the blast
- Interact with the props to collect resources
- Loot props disappear after the configured time
Installation
- Place
Silly_Dynamitein your resources folder - Add to your
server.cfg:
ensure Silly_Dynamite
- Ensure the
dynamiteitem exists in your inventory database - Configure zones and loot tables in
config.lua
Configuration
Everything in config.lua:
Item & Explosion
Config.ItemName— item consumed to trigger the blastConfig.Explosion.Type— GTA explosion type IDConfig.Explosion.DamageScale— blast damage multiplierConfig.Explosion.CameraShake— camera shake strengthConfig.Explosion.FireDuration— ms of residual fire (0 = disabled)Config.Explosion.DebrisCount/DebrisForce— debris props
Zones
Each zone entry:
name,x/y/z,radius— zone locationlootProp— prop model that spawns as lootlootCount— number of loot propslootDuration— seconds before props despawnlootTable—{ item, min, max }entries
Included Zone Types
Mines — iron, copper, gold nuggets, sulfur, nitrite
Gem deposits — ruby, diamond, emerald, opal, amethyst and more
Rivers & lakes — multiple fish species
Forests — wood, coal
Banks — gold bars
Dependencies
| Dependency | Required |
|---|---|
| VORP or RSGCore |
Download
| Code is accessible | Yes (config.lua), rest escrowed |
| Subscription-based | No |
| Lines (approximately) | ~1,197 |
| Requirements | VORP or RSGCore |
| Support | Yes |
