[PAID][RSG] GMods-Hud — HUD & Metabolism

[RedM][RSG] gmods-hud — HUD & Metabolism (Escrowed)

A modern, drag-to-edit HUD & Metabolism system for RedM RSG Core servers. Built from scratch in vanilla JavaScript — no React, no Vue, no bloat.

Drop-in replacement for rsg-hud — same hud:client:* event namespace, same exports (GetCurrentTemperature, GetOutlawStatus). No changes needed in your existing resources.


:television: Preview

Comming Soon…

Screenshots:




:sparkles: Features

Core HUD

  • 13 stat cores: Voice, Temperature, Health, Stamina, Hunger, Thirst, Cleanliness, Stress, Mail, Outlaw, Horse Health/Stamina/Cleanliness
  • Native RDR2 gold-state detection
  • Per-core size, color, segment count (1–12)
  • Smart visibility — Stress hides when low; horse cores only when mounted

Widgets

  • Cash / Bank / Bloodmoney pills with transaction popup animation
  • Time (12h/24h), Player ID, Location (auto-detected State + Town/District)
  • Compass strip
  • Brand logo widget (set any image URL in-game)

Weapon System

  • Dual-wield ammo display (primary + offhand)
  • Auto show/hide on aim/shoot with 3s linger

Edit Mode (/edithud)

  • Drag every element directly on screen
  • In-game settings panel — no config edits needed
  • 3 presets: Standart / Normal / Story
  • Share-string export/import (send your layout to friends)
  • Per-client KVP persistence

Metabolism

  • Hunger / Thirst / Cleanliness / Stress drain
  • Temperature with clothing warmth (hat, coat, gloves, etc.)
  • Stress effects (camera shake, ragdoll falls)
  • Flies particle on dirty peds
  • Health damage from extreme cold/heat/low needs

:high_voltage: Performance

  • 0.00ms idle / ~0.02ms active (verified resmon)
  • Vanilla JS NUI — no framework overhead
  • No backdrop-filter — keeps FPS smooth in RedM Chromium
  • Native HUD hidden via single calls (_SHOW_PLAYER_CORES / _SHOW_HORSE_CORES)

:wrench: Requirements


:package: Get It

:shopping_cart: Escrowed — €9.99:
Purchase - Tebex

:open_file_folder: Open Source — €- - -:

Comming Soon…