
Resource Description
What does this resource do?
This resource gives you the ability to cycle through three different drive modes. The different drive modes increase or decrease the performance of your vehicle.
This resource works best with LegacyFuel to give advantages and disadvantages of fuel consumption.
However, that is optional.
How does it work?
The resource automatically takes the data from the vehicle’s handling file and configures those values to either increase, decrease or restore them.
How can I affect the values?
You have the ability to put your own values for the sport- and eco modes in a very simple way through the config file.
Features
Asset Escrow
Access to config.lua.
3 Drive Modes
- Comfort
- The vehicles ‘normal’ config.
- Sport
- The vehicles ‘sport’ config. Higher top-speed. Increased acceleration.
- Eco
- The vehicles ‘eco’ config. Lower top-speed. Decreased acceleration.
Standalone
You can use this resource on any framework.
Keymapping
Use your own base keybind, and allow your community to change it to their preference individually.
Flexible Config
- Use your own notifications.
- Use your own sound effects.
- Configure your own multipliers.
Blacklist Classes
Stop certain vehicle classes from using the drive modes.
Sport Classes
Configure vehicle classes that can use the sport mode.
LegacyFuel Support
- Optional usage of the resource.
- Fuel consumption increases or decreases based on drive mode.
- Set your own values.
interact-sound Support
- Optional usage of the resource.
- Use your own sound, or the sound provided.
Resmon
- 0.02ms when saving vehicle to file (one-time per vehicle (vehicle plate)).
- 0.01ms when cycling through drive modes.
- 0.00ms idle.
Update 2022-02-06
Video Showcase
Tebex Link
Price: £12.00 + taxes
7 Likes
You should add fuel consumption meter
2 Likes
I didn’t think of adding it due to all of the many huds that already have it.
If it’s a popular request, it might come in a future update.
1 Like
which hud has fuel consumption meter? I mean meter that shows your fuel usage like 5.7l/100km
1 Like
How does this work? Do I need to modify each car to work with this, or will it do automatically?
1 Like
@seawolph It detects vehicle classes. Here is an example from the config.lua.
PL.BlacklistedClasses = { --Vehicle classes that doesn't have drive modes.
13, --Cycles
14, --Boats
15, --Helicopters
16, --Planes
21, --Trains
}
PL.SportClasses = { --Vehicle classes that can use the sport mode.
4, --Muscle
5, --Sports Classics
6, --Sports
7, --Super
8, --Motorcycles
}
1 Like
Awesome, thanks. Sounds like a buy from us.
2 Likes
Any word on lj-fuel getting added like LegacyFuel?
1 Like
@ConstantRolePlay I’ve received a couple of requests regarding it. I just haven’t had enough time to add it yet. It’s on the list though and I’ll make a comment here when it’s updated.
2 Likes
Just bought this without knowing it wasnt esx… Why isnt that info in the post?
1 Like
The script is standalone.
Remove line 1 in the config.lua and replace the notification on line 21 with your preferred notification.
2 Likes
Any word on when this maybe will come out as an Update?
1 Like
So hypothetically you could turn this script into a police vehicle class mode script to change from B-S+ Class mode to keep up with different types of classes of cars in chases?
Almost, but not really.
However, I did find a script that might land more in your ballpark.
I’ll send you a direct message.
Would love to buy, but the Tebex link is giving me a 404