[PAID][RedM/VORP] CY-Jail — Sisika Prison System with Crafting, Jobs & Tunnel Escape

A complete, immersive prison system for RedM/VORP. Players don’t just sit out their sentence — they work, craft, deal with a smuggler, and can break out through a hand-dug tunnel that alerts the law in real time.

Features

Core jail system

  • Server-side timer with per-minute database persistence
  • Full state survives resource and server restarts — players resume mid-sentence on reconnect
  • Random teleport to one of multiple cell coordinates
  • Configurable Sisika zone radius (out-of-bounds = auto-teleport back unless escaped)
  • Release-coords-based unjail with screen fade transitions

Prison jobs (6 included, fully configurable)

  • Break stones, chop wood, laundry, kitchen work, repair work, clean latrines
  • Each job uses a real RedM scenario animation (no stiff anim-dict freezes)
  • Per-job loot table with chances + min/max amounts
  • Per-job time reduction (sentence shortens on completion)
  • Per-job cooldown
  • Optional minimap blips, configurable to show only when jailed

Crafting

  • Custom NUI workbench (same design language as the smuggler — clean, dark, atmospheric)
  • Progress bar + looping scenario animation while crafting (player visibly works)
  • Recipe chain feeds into the escape system
  • Workbench points configurable (multiple per map possible)

Tunnel escape

  • Requires a craftable tunnel_tool (multi-step recipe → players need jobs, smuggler, and patience)
  • 4–6 minute dig with progress bar — player is visibly pickaxe-ing the wall
  • Alarm fires the moment the dig starts, giving the police 4–6 minutes to react
  • Successful escape teleports outside Sisika; failed/interrupted dig keeps the tool
  • Escaped status persists in DB and is restored on reconnect

Smuggler NPC

  • Configurable model, location, scenario, and inventory (sell + buy)
  • Custom shop UI matching the crafting menu
  • Currency-based (default: prison coins)

Police / Admin tools

  • Alerts on escape attempts with location
  • Configurable police jobs and admin groups
  • /escaped lists currently fugitive prisoners
  • /catchescaped re-jails a runner with bonus time
  • Lockdown mode blocks all jobs and escape attempts

Commands (all configurable in config.lua)

  • /jail [id] [minutes] [reason]
  • /unjail [id]
  • /jailtime
  • /addjailtime [id] [minutes]
  • /removejailtime [id] [minutes]
  • /jailadmin [id] [minutes] [reason] (admin-only)
  • /escaped
  • /catchescaped [id]
  • /jail_lockdown
  • Rename any command, or set "" to disable it entirely. Chat suggestions update automatically.

Localization

  • Fully translated to English, German, Spanish, French, Italian, Portuguese
  • Every UI string, command help, notify, and prompt — no hardcoded English
  • One-line locale switch in config.lua

Performance

  • Idle: 0.00–0.01 ms
  • Active (NUI open, scenario running): 0.01–0.03 ms
  • Server tick once per minute per jailed player

Requirements

Configuration

Open shared/config.lua and the other shared/*.lua files — everything you need to tune is in one place and fully open:

  • Jail cells, release coords, zone radius, tick rate
  • Police jobs, admin groups, lockdown duration
  • Command names
  • All 6 jobs (coords, time, loot, animations)
  • Crafting recipes + workbench positions + scenario
  • Tunnel escape coords + tool requirement
  • Smuggler NPC (model, items, prices)
  • Job blips (sprite, color, scale, visibility rules)
  • All language files (shared/locales/*.lua) are open — edit or add your own language

Code

  • Escrow protected via the CFX Asset Escrow System
  • Config files (shared/*.lua), locale files (shared/locales/*.lua), HTML/CSS/JS NUI assets and SQL schema are fully open and editable
  • Lua logic in client/ and server/ is escrowed
  • No subscription — one-time purchase, lifetime updates

Preview / Screenshots

Youtube

Tebex

:right_arrow: CY-Jail

Support

Discord: CY Devworks

Code is accessible Config, locales, HTML/CSS/JS, SQL — Yes. Lua logic — No (escrow)
Subscription-based No
Lines (approximately) ~2,400
Requirements VORP Core, VORP Inventory, oxmysql
Support Yes